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Ping Pong in Dangerous Graphs: Optimal Black Hole Search with Pebbles
Paola Flocchini, David Ilcinkas, Nicola Santoro

Ping Pong in Dangerous Graphs: Optimal Black Hole Search with Pebbles

Science & Mathematics Published 2012 Verification Pending

Overview & Synopsis

We prove that, for the black hole search problem in networks of arbitrary but known topology, the pebble model of agent interaction is computationally as powerful as the whiteboard model; furthermore the complexity is exactly the same. More precisely, we prove that a team of two asynchronous agents, each endowed with a single identical pebble (that can be placed only on nodes, and with no more than one pebble per node), can locate the black hole in an arbitrary network of known topology; this can be done with Θ(nlog n) moves, where n is the number of nodes, even when the links are not FIFO. These results are obtained with a novel algorithmic technique, ping-pong, for agents using pebbles.

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Document Information

Document Title Ping Pong in Dangerous Graphs: Optimal Black Hole Search with Pebbles
Author / Organization Paola Flocchini, David Ilcinkas, Nicola Santoro
Subject & Discipline Multidisciplinary Academic Open Research
Categories Science & Mathematics
Publication Year 2012
License / Rights Open Access / Creative Commons
Resource Verification Listed PDF (Verification Pending)
Original Host Website HAL Open Science (hal.science)
File Format application/pdf (Portable Document Format)
Language EN
Catalog ID DOC-91875
Original Source Link Visit Source Page on hal.science »