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The core of games on ordered structures and graphs
Michel Grabisch

The core of games on ordered structures and graphs

Author / Organization:
Science & Mathematics Published 2009 Verification Pending

Overview & Synopsis

In cooperative games, the core is the most popular solution concept, and its properties are well known. In the classical setting of cooperative games, it is generally assumed that all coalitions can form, i.e., they are all feasible. In many situations, this assumption is too strong and one has to deal with some unfeasible coalitions. Defining a game on a subcollection of the power set of the set of players has many implications on the mathematical structure of the core, depending on the precise structure of the subcollection of feasible coalitions. Many authors have contributed to this topic, and we give a unified view of these different results.

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Document Information

Document Title The core of games on ordered structures and graphs
Author / Organization Michel Grabisch
Subject & Discipline Multidisciplinary Academic Open Research
Categories Science & Mathematics
Publication Year 2009
License / Rights Open Access / Creative Commons
Resource Verification Listed PDF (Verification Pending)
Original Host Website HAL Open Science (hal.science)
File Format application/pdf (Portable Document Format)
Language EN
Catalog ID DOC-47643
Original Source Link Visit Source Page on hal.science »