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Terrain Amplification using Multi-scale Erosion
Hugo Schott, Eric Galin, Eric Guérin, Axel Paris, Adrien Peytavie

Terrain Amplification using Multi-scale Erosion

Science & Mathematics Published 2024 Verification Pending

Overview & Synopsis

Modeling high-resolution terrains is a perennial challenge in the creation of virtual worlds. In this paper, we focus on the amplification of a low-resolution input terrain into a high-resolution, hydrologically consistent terrain featuring complex patterns by a multi-scale approach. Our framework combines the best of both worlds, relying on physics-inspired erosion models producing consistent erosion landmarks and introducing control at different scales, thus bridging the gap between physics-based erosion simulations and multi-scale procedural modeling. The method uses a fast and accurate approximation of different simulations, including thermal, stream power erosion and deposition performed at different scales to obtain a range of effects. Our approach provides landscape designers with tools for amplifying mountain ranges and valleys with consistent details.

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Document Information

Document Title Terrain Amplification using Multi-scale Erosion
Author / Organization Hugo Schott, Eric Galin, Eric Guérin, Axel Paris, Adrien Peytavie
Subject & Discipline Multidisciplinary Academic Open Research
Categories Science & Mathematics
Publication Year 2024
License / Rights Open Access / Creative Commons
Resource Verification Listed PDF (Verification Pending)
Original Host Website HAL Open Science (hal.science)
File Format application/pdf (Portable Document Format)
Language EN
Catalog ID DOC-43409
Original Source Link Visit Source Page on hal.science »