ε-Optimally Solving Two-Player Zero-Sum POSGs
Overview & Synopsis
We present a novel framework for ε-optimally solving two-player zero-sum partially observable stochastic games (zs-POSGs). These games pose a major challenge due to the absence of a principled connection with dynamic programming (DP) techniques developed for two-player zero-sum stochastic games (zs-SGs). Prior attempts at transferring solution methods have lacked a lossless reduction-defined here as a transformation that preserves value functions, equilibrium strategies, and optimality structure-thereby limiting generalisation to ad hoc algorithms. This work introduces the first lossless reduction from zs-POSGs to transition-independent zs-SGs, enabling the principled application of a broad class of DP-based methods. We show empirically that point-based value iteration (PBVI) algorithms, applied via this reduction, produce ε-optimal strategies across a range of benchmark domains, consistently matching or outperforming existing state-of-the-art methods. Our results open a systematic pathway for algorithmic and theoretical transfer from SGs to partially observable settings.
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Document Information
| Document Title | ε-Optimally Solving Two-Player Zero-Sum POSGs |
|---|---|
| Author / Organization | Erwan Escudie, Matthia Sabatelli, Olivier Buffet, Jilles Dibangoye |
| Subject & Discipline | Multidisciplinary Academic Open Research |
| Categories | Science & Mathematics |
| Publication Year | 2025 |
| License / Rights | Open Access / Creative Commons |
| Resource Verification | Listed PDF (Verification Pending) |
| Original Host Website |
HAL Open Science
(hal.science)
|
| File Format | application/pdf (Portable Document Format) |
| Language | EN |
| Catalog ID | DOC-35138 |
| Original Source Link | Visit Source Page on hal.science » |