Fundamentals of Computer Graphics with Java, OpenGL, and JOGL
Overview & Synopsis
This book provides both step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java and JOGL. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills.
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Document Information
| Document Title | Fundamentals of Computer Graphics with Java, OpenGL, and JOGL |
|---|---|
| Author / Organization | David J. Eck |
| Subject & Discipline | Computer Graphics, 3D, Animation and Imaging, Advanced Java Programming, Computer and Video Game Programming, Graphic User Interface (GUI) Programming |
| Categories | Computer Graphics, 3D, Animation and Imaging |
| License / Rights | Creative Commons License (CC) |
| Resource Verification | ✓ Verified Direct PDF Available |
| Alternative Mirrors & Links | |
| Original Host Website |
FreeComputerBooks.com
(freecomputerbooks.com)
|
| File Format | application/pdf (Portable Document Format) |
| Reported File Size | 1445 KB (1,479,707 bytes) |
| Language | ENGLISH |
| Catalog ID | DOC-3443 |
| Original Source Link | Visit Source Page on freecomputerbooks.com » |