Found 4 document(s)
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Covering the fundamentals of computer graphics and computer graphics programming. This book is meant for use as a textbook in a one-semester course that would typically be taken by undergraduate computer science majors i...
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Designed to support an introductory programming course, this book teaches you concepts of problem-solving and object-orientated programming using a fundamentals-first approach. As beginner programmers, you learn critical...
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This book takes a full-immersion approach to object-oriented programming. Proper object-oriented design practices are emphasized throughout the book. Students learn how to use the standard classes first, then learn to de...
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This book provides both step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java and JOGL. It is appropriate both for computer science graphics courses and for professionals interested in mas...