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Computing the Nucleon of Matching Games
Haris Aziz, Gergely Csáji

Computing the Nucleon of Matching Games

Author / Organization:
Science & Mathematics Published 2026 Verification Pending

Overview & Synopsis

The nucleon is the multiplicative counterpart of the nucleolus: it lexicographically maximizes the fraction of its stand-alone value that each coalition receives. We study exact nucleon computation in matching games and in two extensions: $b$-matching games, in which players may have several partners, and partitioned matching games, in which one player may own several vertices. We resolve three open problems from a recent survey. For ordinary matching games with nonnegative rational weights, we give a polynomial-time combinatorial algorithm using maximum-weight matching, shortest paths, and minimum-cost flow, ; it returns both a nucleon allocation and a compact description of the full nucleon. In contrast, computing any nucleon allocation is NP-hard for unit-weight $b$-matching games with capacities at most three and for unit-weight partitioned matching games of width at most three. Finally, for the unresolved capacity-two case, we show that exact nucleon computation is polynomial-time Turing reducible to SHORTEST NON-ZERO CYCLE.

Indexed from repository: arXiv (arxiv.org)
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Document Information

Document Title Computing the Nucleon of Matching Games
Author / Organization Haris Aziz, Gergely Csáji
Subject & Discipline cs.GT
Categories Science & Mathematics
Publication Year 2026
License / Rights arXiv Open Access / Creative Commons
Resource Verification Listed PDF (Verification Pending)
Original Host Website arXiv (arxiv.org)
File Format application/pdf (Portable Document Format)
Language EN
Catalog ID DOC-267099
Original Source Link Visit Source Page on arxiv.org »