Subgoal-aware Memory Graph for GUI Agent
Overview & Synopsis
GUI agents aim to automate complex user tasks by interacting with mobile interfaces, but ef- fective decision-making in long-horizon set- tings requires reusing prior experience rather than relying solely on the environment ob- servations. Existing memory-based methods typically store experience either at the single- action level or as entire trajectories. Single- step actions are often too fine-grained to carry meaningful semantics, since the success of an individual action does not necessarily imply progress towards the overall goal. In contrast, whole trajectories are often too coarse-grained and difficult to reuse across different tasks. We propose a subgoal-aware memory graph that distils past trajectories into structured, reusable evidence at the level of subgoals. We define a subgoal as consecutive actions shar- ing a single intent, the granularity at which progress toward the task becomes meaning- ful. To reduce redundancy and support cross- task reuse, we organise subgoal experiences as nodes in a graph, where related memories can be merged, extended, and retrieved based on the environment observation. On SPA-Bench, our method improves success rate by 11.11% over the baseline.
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Document Information
| Document Title | Subgoal-aware Memory Graph for GUI Agent |
|---|---|
| Author / Organization | Dezhao Luo, Daniel Beechey, Derek Yuen, Weilin Luo |
| Subject & Discipline | cs.AI |
| Categories | Science & Mathematics |
| Publication Year | 2026 |
| License / Rights | arXiv Open Access / Creative Commons |
| Resource Verification | Listed PDF (Verification Pending) |
| Original Host Website |
arXiv
(arxiv.org)
|
| File Format | application/pdf (Portable Document Format) |
| Language | EN |
| Catalog ID | DOC-264197 |
| Original Source Link | Visit Source Page on arxiv.org » |