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VibeGame: Prompt-to-Game Development with AI-Native Engine and Self-Evolving Adversarial Agent Team
Wenbo Hu, Ken Li, Jiazhe Wei, Yukang Cao, Weiyi Hong, Jiayi Dai, Chenjun Bai, Jiajun Liang, Yucheng Liao, Ruichuan An, Zeyu Lou, Haofan Wang, Yueming Lyu, Jingkang Yang, Ziwei Liu, Chenyang Si

VibeGame: Prompt-to-Game Development with AI-Native Engine and Self-Evolving Adversarial Agent Team

Science & Mathematics Published 2026 Verification Pending

Overview & Synopsis

Large language model agents have enabled software development through natural-language interaction, but extending this paradigm to end-to-end game development remains challenging. Building a playable game requires coordinating code, scenes, assets, animations, physics, and configurations, while allowing developers to validate their integrated behavior through interactive testing. We introduce VibeGame, a framework for creating complete 2D game projects from natural-language prompts and optional reference images. Its AI-native game engine represents project state as schema-validated structured text and provides frame-synchronous runtime control, enabling agents to inspect game states, execute actions, and verify behavior at their own pace. Built upon this interface, we design an Adversarial Agent Team of eight specialized agents to separate implementation from review, so that problems are found and fixed through multi-round loops. For each conducted and accepted project, we further introduce a training-free self-evolution mechanism to distill it into reusable skeletons, modules, and collaboration contracts for future development. We evaluate prompt-assets-to-game (PA2G), where agents are given an asset library, and prompt-to-game (P2G), where agents generate their own art. On a GameCraft-Bench subset, VibeGame in P2G consistently outperforms a range of agent harnesses in either P2G or PA2G with the same underlying model, including GPT-6.1-Sol.

Indexed from repository: arXiv (arxiv.org)
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Document Information

Document Title VibeGame: Prompt-to-Game Development with AI-Native Engine and Self-Evolving Adversarial Agent Team
Author / Organization Wenbo Hu, Ken Li, Jiazhe Wei, Yukang Cao, Weiyi Hong, Jiayi Dai, Chenjun Bai, Jiajun Liang, Yucheng Liao, Ruichuan An, Zeyu Lou, Haofan Wang, Yueming Lyu, Jingkang Yang, Ziwei Liu, Chenyang Si
Subject & Discipline cs.MA
Categories Science & Mathematics
Publication Year 2026
License / Rights arXiv Open Access / Creative Commons
Resource Verification Listed PDF (Verification Pending)
Original Host Website arXiv (arxiv.org)
File Format application/pdf (Portable Document Format)
Language EN
Catalog ID DOC-263277
Original Source Link Visit Source Page on arxiv.org »