Modeling Rocky Scenery using Implicit Blocks
Overview & Synopsis
We present a novel geologically-based method to generate vertical walls of rocky cliffs, crags or promontories. Our method procedurally generates a distribution of fractures in the bedrock to create a set of tiling blocks defined as implicit volumetric primitives. Blocks are in turn implicitly replicated over the vertical parts of the terrain and combined together to obtain a consistent volumetric representation of the fractured bedrock patterns using generalized union and blending operators. Our framework provides multiple levels of control: in addition to automatically generated blocks, the geometry of specific ones can be prescribed by the user using implicit primitives or construction trees, the shape of the blocks can be controlled by several parameters , and the placement rules may adapt according to the underlying geological strata and geometry of the terrain.
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Document Information
| Document Title | Modeling Rocky Scenery using Implicit Blocks |
|---|---|
| Author / Organization | Axel Paris, Adrien Peytavie, Eric Guérin, Jean-Michel Dischler, Eric Galin |
| Subject & Discipline | Multidisciplinary Academic Open Research |
| Categories | Science & Mathematics |
| Publication Year | 2020 |
| License / Rights | Open Access / Creative Commons |
| Resource Verification | Listed PDF (Verification Pending) |
| Original Host Website |
HAL Open Science
(hal.science)
|
| File Format | application/pdf (Portable Document Format) |
| Language | EN |
| Catalog ID | DOC-251809 |
| Original Source Link | Visit Source Page on hal.science » |