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Videogame care: taking care at the click of a button
Jessica Benonie-Soler

Videogame care: taking care at the click of a button

Author / Organization:
Science & Mathematics Published 2024 Verification Pending

Overview & Synopsis

This article looks at the informal work done by high-level female gamers in video games multijoueur·euse·s. The aim is to analyse informal work, gender relations and video games together. The focus is on the positions, roles and occupations performed online. Playing time, skills and the criteria used to construct them have all been widely studied (Boutet, 2012 ; Triclot, 2012), making the masculine the neutral in terms of videogame legitimacy. On the other hand, few studies have focused on women’s day-to-day gaming and their in-game work experiences. This study – which is based on a sociological survey conducted between 2012 and 2018 using interviews (74) and home observations (1,736 hours), and also on images depicting the daily lives of female gamers – fills this gap. The aim is to study the practice of videogames through the systems of valorisation and legitimacy they underpin, and the notion of care and its work at the heart of gaming activity.

Indexed from repository: HAL Open Science (hal.science)
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Document Information

Document Title Videogame care: taking care at the click of a button
Author / Organization Jessica Benonie-Soler
Subject & Discipline Multidisciplinary Academic Open Research
Categories Science & Mathematics
Publication Year 2024
License / Rights Open Access / Creative Commons
Resource Verification Listed PDF (Verification Pending)
Original Host Website HAL Open Science (hal.science)
File Format application/pdf (Portable Document Format)
Language EN
Catalog ID DOC-233738
Original Source Link Visit Source Page on hal.science »