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Learning, Education & Games: Volume Four
DOAB Contributor

Learning, Education & Games: Volume Four

Author / Organization:
Open Access Books Published 2026 Verification Pending

Overview & Synopsis

How can we use games to support inclusion, compassion, care, equity, and justice—in the classroom and beyond? This book is aimed at educators, researchers, and designers who want to use games to enhance equity and justice for marginalized students, and create communities where everyone feels like they belong. The book explores 50 different games, including popular games like Animal Crossing: New Horizons, Chess, Minecraft, and Among Us, and a variety of other commercial, indie, PC, mobile, card, and board games.

Indexed from repository: Directory of Open Access Books (www.doabooks.org)

Document Information

Document Title Learning, Education & Games: Volume Four
Author / Organization DOAB Contributor
Subject & Discipline Dei
Categories Open Access Books
Publication Year 2026
License / Rights Open Access / Creative Commons
Resource Verification Listed PDF (Verification Pending)
Original Host Website Directory of Open Access Books (www.doabooks.org)
File Format application/pdf (Portable Document Format)
Language EN
Catalog ID DOC-22381
Original Source Link Visit Source Page on www.doabooks.org »