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Crowd Sculpting: A space-time sculpting method for populating virtual environments
Kevin Jordao, Julien Pettré, Marc Christie, Marie-Paule Cani

Crowd Sculpting: A space-time sculpting method for populating virtual environments

Science & Mathematics Published 2014 Verification Pending

Overview & Synopsis

We introduce "Crowd Sculpting": a method to interactively design populated environments by using intuitive deformation gestures to drive both the spatial coverage and the temporal sequencing of a crowd motion. Our approach assembles large environments from sets of spatial elements which contain inter-connectible, periodic crowd animations. Such a "Crowd Patches" approach allows us to avoid expensive and difficult-to-control simulations. It also overcomes the limitations of motion editing, that would result into animations delimited in space and time. Our novel methods allows the user to control the crowd patches layout in ways inspired by elastic shape sculpting: the user creates and tunes the desired populated environment through stretching, bending, cutting and merging gestures, applied either in space or time. Our examples demonstrate that our method allows the space-time editing of very large populations and results into endless animation, while offering real-time, intuitive control and maintaining animation quality.

Indexed from repository: HAL Open Science (hal.science)
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Document Information

Document Title Crowd Sculpting: A space-time sculpting method for populating virtual environments
Author / Organization Kevin Jordao, Julien Pettré, Marc Christie, Marie-Paule Cani
Subject & Discipline Multidisciplinary Academic Open Research
Categories Science & Mathematics
Publication Year 2014
License / Rights Open Access / Creative Commons
Resource Verification Listed PDF (Verification Pending)
Original Host Website HAL Open Science (hal.science)
File Format application/pdf (Portable Document Format)
Language EN
Catalog ID DOC-219093
Original Source Link Visit Source Page on hal.science »