Computational vademecums for the real-time simulation of haptic collision between nonlinear solids
Overview & Synopsis
In this paper a novel strategy is presented for the real-time simulation of contact between non-linear deformable solids at haptic feedback rates. The proposed method is somehow related with the Voxmap Pointshell method for two deformable solids. Its novelty and crucial advantages over existing implementations of this algorithm come from the intensive use of computational vademecums. These are in essence a pre-computed solution of a paramet-ric model in which every possible situation during the on-line phase of the method has been considered through the introduction of the appropriate parameters. Such a high-dimensional parametric model is efficiently solved by using Proper Generalized Decompositions (PGD) and stored in memory as a set of vectors. The paper presents a thorough description of the developed algorithm together with some examples of its performance.
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Document Information
| Document Title | Computational vademecums for the real-time simulation of haptic collision between nonlinear solids |
|---|---|
| Author / Organization | David González, Icíar Alfaro, Carlos Quesada, Elías Cueto, Francisco Chinesta |
| Subject & Discipline | Multidisciplinary Academic Open Research |
| Categories | Science & Mathematics |
| Publication Year | 2015 |
| License / Rights | Open Access / Creative Commons |
| Resource Verification | Listed PDF (Verification Pending) |
| Original Host Website |
HAL Open Science
(hal.science)
|
| File Format | application/pdf (Portable Document Format) |
| Language | EN |
| Catalog ID | DOC-211040 |
| Original Source Link | Visit Source Page on hal.science » |