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Demo: Generate Emergent NPC Behaviours With Symbolic Reasoning
Sylvain Lapeyrade

Demo: Generate Emergent NPC Behaviours With Symbolic Reasoning

Author / Organization:
Science & Mathematics Published 2022 Verification Pending

Overview & Synopsis

We propose to use ontologies and declarative symbolic reasoning to generate emergent behaviours of Non-Player Characters (NPCs). The objective is that the game designer only needs to specify the rules of the game and its components in a declarative way, as he would naturally do in a traditional board game. The logic reasoner will then deduce the NPC behaviours that comply with the game designer's rules without the game designer having to manually specify all the game possibilities by hand. We illustrate this approach on a prototype of the revisited Wumpus World game made on the Unity game engine with a Prolog environment. This approach is combined with the Well-Founded Semantics (WFS) to solve the problem of representation and reasoning despite the lack of NPC knowledge.

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Document Information

Document Title Demo: Generate Emergent NPC Behaviours With Symbolic Reasoning
Author / Organization Sylvain Lapeyrade
Subject & Discipline Multidisciplinary Academic Open Research
Categories Science & Mathematics
Publication Year 2022
License / Rights Open Access / Creative Commons
Resource Verification Listed PDF (Verification Pending)
Original Host Website HAL Open Science (hal.science)
File Format application/pdf (Portable Document Format)
Language EN
Catalog ID DOC-195260
Original Source Link Visit Source Page on hal.science »