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Do you believe in magic? Computer games in everyday life
Daniel Pargman, Peter Jakobsson

Do you believe in magic? Computer games in everyday life

Author / Organization:
Science & Mathematics Published 2008 Verification Pending

Overview & Synopsis

Huizinga's concept of a 'magic circle' has been used to depict computer games and gaming activities as something separate from ordinary life. In this view, games are special (magical) and they only come to life within temporal and spatial borders that are enacted and performed by the participants. This article discusses the concept of a 'magic circle' and finds that it lacks specificity. Attempts to use the concept of a magic circle create a number of anomalies that are problematic. This is not, as has been suggested earlier, primarily a matter of the genre of the game, or a discussion of what an appropriate definition of a 'game' might be. Rather, in this study with hardcore gamers, playing computer games is a routine and mundane activity, making the boundary between play and non-play tenuous to say the least. This article presents an alternative theoretical framework which should be explored further.

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Document Information

Document Title Do you believe in magic? Computer games in everyday life
Author / Organization Daniel Pargman, Peter Jakobsson
Subject & Discipline Multidisciplinary Academic Open Research
Categories Science & Mathematics
Publication Year 2008
License / Rights Open Access / Creative Commons
Resource Verification Listed PDF (Verification Pending)
Original Host Website HAL Open Science (hal.science)
File Format application/pdf (Portable Document Format)
Language EN
Catalog ID DOC-19049
Original Source Link Visit Source Page on hal.science »