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Arc Blanc: A Real-Time Ocean Simulator
David Algis, Bérenger Bramas, Emmanuelle Darles, Lilian Aveneau

Arc Blanc: A Real-Time Ocean Simulator

Science & Mathematics Published 2025 Verification Pending

Overview & Synopsis

The oceans cover the vast majority of the Earth. Therefore, their simulation has many scientific, industrial and military interests, including computer graphics domain. By fully exploiting the multi-threading power of GPU and CPU, current state-of-the-art tools can achieve real-time ocean simulation, even if it is sometimes needed to reduce the physical realism for large scenes. Although most of the building blocks for implementing an ocean simulator are described in the literature, a clear explanation of how they interconnect is lacking. Hence, this paper proposes to bring all these components together, detailing all their interactions, in a comprehensive and fully described real-time framework that simulates the free ocean surface and the coupling between solids and fluid. This article also presents several improvements to enhance the physical realism of our model. The two main ones are: calculating the real-time velocity of ocean fluids at any depth; computing the input of the solid to fluid coupling algorithm.

Indexed from repository: HAL Open Science (hal.science)
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Document Information

Document Title Arc Blanc: A Real-Time Ocean Simulator
Author / Organization David Algis, Bérenger Bramas, Emmanuelle Darles, Lilian Aveneau
Subject & Discipline Multidisciplinary Academic Open Research
Categories Science & Mathematics
Publication Year 2025
License / Rights Open Access / Creative Commons
Resource Verification Listed PDF (Verification Pending)
Original Host Website HAL Open Science (hal.science)
File Format application/pdf (Portable Document Format)
Language EN
Catalog ID DOC-187896
Original Source Link Visit Source Page on hal.science »