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The 'Interactive' of Interactive Storytelling: Customizing the Gaming Experience
Barbaros Bostan, Tim Marsh

The 'Interactive' of Interactive Storytelling: Customizing the Gaming Experience

Author / Organization:
Science & Mathematics Published 2010 Verification Pending

Overview & Synopsis

In this article, we define interactive storytelling as a gaming experience where the form and content of the game is customized in real time and tailored to the preferences and needs of the player to maximixe enjoyment. The primary focus of interactive storytelling should not be on the attributes of the technology or characteristics of the medium, such as the AI techniques, planning formalisms, story representations, etc. but on different interaction levels provided by computer games and basic components of player enjoyment such as difficulty levels and gaming rewards. In conducting an analysis of interactive storytelling systems, we propose a user-centered approach to interactive storytelling by defining different customization levels for an optimum gaming experience.

Indexed from repository: HAL Open Science (hal.science)
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Document Information

Document Title The 'Interactive' of Interactive Storytelling: Customizing the Gaming Experience
Author / Organization Barbaros Bostan, Tim Marsh
Subject & Discipline Multidisciplinary Academic Open Research
Categories Science & Mathematics
Publication Year 2010
License / Rights Open Access / Creative Commons
Resource Verification Listed PDF (Verification Pending)
Original Host Website HAL Open Science (hal.science)
File Format application/pdf (Portable Document Format)
Language EN
Catalog ID DOC-187167
Original Source Link Visit Source Page on hal.science »