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Ludoliteracy
Zagal, José P.

Ludoliteracy

Author / Organization:
Open Access Books Published 2026 Verification Pending

Overview & Synopsis

It seems like teaching about games should be easy. After all, students enjoy engaging with course content and have extensive experience with videogames. However, games education can be surprisingly complex. This book explores ludoliteracy, or the question of what it means to understand games, by looking at the challenges and problems faced by students taking games-related classes. In response to these challenges, this book then describes how online learning environments can be used to support learning about games by helping students get more from their experiences with games, and helping students use what they know to establish deeper understanding. Based on the findings from a series of research studies, Ludoliteracy examines the broader implications for supporting games education.

Indexed from repository: Directory of Open Access Books (www.doabooks.org)

Document Information

Document Title Ludoliteracy
Author / Organization Zagal, José P.
Subject & Discipline Video games
Categories Open Access Books
Publication Year 2026
License / Rights Open Access / Creative Commons
Resource Verification Listed PDF (Verification Pending)
Original Host Website Directory of Open Access Books (www.doabooks.org)
File Format application/pdf (Portable Document Format)
Language EN
Catalog ID DOC-169250
Original Source Link Visit Source Page on www.doabooks.org »