A Handcrafted Normalized-Convolution Network for Texture Classification
Overview & Synopsis
In this paper, we propose a Handcrafted Normalized-Convolution Network (NmzNet) for efficient texture classification. NmzNet is implemented by a three-layer normalized convolution network, which computes successive normalized convolution with a predefined filter bank (Gabor filter bank) and modulus non-linearities. Coefficients from different layers are aggregated by Fisher Vector aggregation to form the final discriminative features. The results of experimental evaluation on three texture datasets UIUC, KTH-TIPS-2a, and KTH-TIPS-2b indicate that our proposed approach achieves the good classification rate compared with other handcrafted methods. The results additionally indicate that only a marginal difference exists between the best classification rate of recent frontiers CNN and that of the proposed method on the experimented datasets.
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Document Information
| Document Title | A Handcrafted Normalized-Convolution Network for Texture Classification |
|---|---|
| Author / Organization | Vu-Lam Nguyen, Ngoc-Son Vu, Philippe-Henri Gosselin |
| Subject & Discipline | Multidisciplinary Academic Open Research |
| Categories | Science & Mathematics |
| Publication Year | 2017 |
| License / Rights | Open Access / Creative Commons |
| Resource Verification | Listed PDF (Verification Pending) |
| Original Host Website |
HAL Open Science
(hal.science)
|
| File Format | application/pdf (Portable Document Format) |
| Language | EN |
| Catalog ID | DOC-142851 |
| Original Source Link | Visit Source Page on hal.science » |