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A Handcrafted Normalized-Convolution Network for Texture Classification
Vu-Lam Nguyen, Ngoc-Son Vu, Philippe-Henri Gosselin

A Handcrafted Normalized-Convolution Network for Texture Classification

Science & Mathematics Published 2017 Verification Pending

Overview & Synopsis

In this paper, we propose a Handcrafted Normalized-Convolution Network (NmzNet) for efficient texture classification. NmzNet is implemented by a three-layer normalized convolution network, which computes successive normalized convolution with a predefined filter bank (Gabor filter bank) and modulus non-linearities. Coefficients from different layers are aggregated by Fisher Vector aggregation to form the final discriminative features. The results of experimental evaluation on three texture datasets UIUC, KTH-TIPS-2a, and KTH-TIPS-2b indicate that our proposed approach achieves the good classification rate compared with other handcrafted methods. The results additionally indicate that only a marginal difference exists between the best classification rate of recent frontiers CNN and that of the proposed method on the experimented datasets.

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Document Information

Document Title A Handcrafted Normalized-Convolution Network for Texture Classification
Author / Organization Vu-Lam Nguyen, Ngoc-Son Vu, Philippe-Henri Gosselin
Subject & Discipline Multidisciplinary Academic Open Research
Categories Science & Mathematics
Publication Year 2017
License / Rights Open Access / Creative Commons
Resource Verification Listed PDF (Verification Pending)
Original Host Website HAL Open Science (hal.science)
File Format application/pdf (Portable Document Format)
Language EN
Catalog ID DOC-142851
Original Source Link Visit Source Page on hal.science »