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The memory of $ω$-regular and BC($Σ_2^0$) objectives
Antonio Casares, Pierre Ohlmann

The memory of $ω$-regular and BC($Σ_2^0$) objectives

Author / Organization:
Science & Mathematics Published 2024 Verification Pending

Overview & Synopsis

In the context of 2-player zero-sum infinite-duration games played on (potentially infinite) graphs, the memory of an objective is the smallest integer k such that in any game won by Eve, she has a strategy with <= k states of memory. For omega-regular objectives, checking whether the memory equals a given number k was not known to be decidable. In this work, we focus on objectives in BC(Sigma0^2), i.e. recognised by a potentially infinite deterministic parity automaton. We provide a class of automata that recognise objectives with memory <= k, leading to the following results: (1) For omega-regular objectives, the memory over finite and infinite games coincides and can be computed in NP. (2) Given two objectives W1 and W2 in BC(Sigma0^2) and assuming W1 is prefix-independent, the memory of W1 U W2 is at most the product of the memories of W1 and W2. Our results also apply to chromatic memory, the variant where strategies can update their memory state only depending on which colour is seen.

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Document Information

Document Title The memory of $ω$-regular and BC($Σ_2^0$) objectives
Author / Organization Antonio Casares, Pierre Ohlmann
Subject & Discipline Multidisciplinary Academic Open Research
Categories Science & Mathematics
Publication Year 2024
License / Rights Open Access / Creative Commons
Resource Verification Listed PDF (Verification Pending)
Original Host Website HAL Open Science (hal.science)
File Format application/pdf (Portable Document Format)
Language EN
Catalog ID DOC-12283
Original Source Link Visit Source Page on hal.science »