Playful Materialities: The Stuff That Games Are Made Of

Gaming, Gameplay, and Gamers, etc. Published 2022 Restricted Access

Overview & Synopsis

Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals.

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Document Information

Document Title Playful Materialities: The Stuff That Games Are Made Of
Author / Organization Benjamin Beil, Gundolf S. Freyermuth, Hanns Christian Schmidt, Raven Rusch
Subject & Discipline Gaming, Gameplay, and Gamers, etc., Computer and Video Game Design and Programming, Computer and Machine Vision, Digital Signal Processing (DSP), Sound and Imaging Processing, Human-Computer Interaction
Categories Gaming, Gameplay, and Gamers, etc.
Publication Year 2022
ISBN 3837662004
License / Rights Creative Commons License (CC)
Resource Verification Access Restricted / Protected Host
Original Host Website FreeComputerBooks.com (freecomputerbooks.com)
File Format application/pdf (Portable Document Format)
Language ENGLISH
Catalog ID DOC-118323
Original Source Link Visit Source Page on freecomputerbooks.com »