Playful Materialities: The Stuff That Games Are Made Of
Overview & Synopsis
Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals.
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Document Information
| Document Title | Playful Materialities: The Stuff That Games Are Made Of |
|---|---|
| Author / Organization | Benjamin Beil, Gundolf S. Freyermuth, Hanns Christian Schmidt, Raven Rusch |
| Subject & Discipline | Gaming, Gameplay, and Gamers, etc., Computer and Video Game Design and Programming, Computer and Machine Vision, Digital Signal Processing (DSP), Sound and Imaging Processing, Human-Computer Interaction |
| Categories | Gaming, Gameplay, and Gamers, etc. |
| Publication Year | 2022 |
| ISBN | 3837662004 |
| License / Rights | Creative Commons License (CC) |
| Resource Verification | Access Restricted / Protected Host |
| Original Host Website |
FreeComputerBooks.com
(freecomputerbooks.com)
|
| File Format | application/pdf (Portable Document Format) |
| Language | ENGLISH |
| Catalog ID | DOC-118323 |
| Original Source Link | Visit Source Page on freecomputerbooks.com » |