Digital touchscreens as a media for creativity during adolescence
Overview & Synopsis
Based on embodied representation theory (Pezzulo, 2011) considering creativity process as a predictive motor control process (Dietrich & Haider, 2015), this research was aimed at evaluating whether direct finger feedbacks on tablet could promote originality in drawings. Twenty-one adolescents aged 13/14 were asked to produce the most original house as possible on tablet with finger and stylus and on paper with a pen, and an unoriginal house with a pen on paper. Originality in drawing was scored with a rating scale comparing original drawings to a prototypical house, then comparing original drawings to unoriginal ones. Results revealed that original scores are higher for drawings on tablet (without difference between finger and stylus) than on paper. These findings highlight the role played by off-line simulation of action in the creative process. Outline Introduction Method -- Participants -- Materials -- Procedure -- Coding -- Data analysis Results Discussion -- The positive effect of drawing with finger on a tablet: a difference with pen drawing on a paper -- The stylus effect in original drawing -- Finger and stylus -- Limitations Conclusion
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Document Information
| Document Title | Digital touchscreens as a media for creativity during adolescence |
|---|---|
| Author / Organization | Fabien Bitu, Béatrice Galinon-Mélénec, Michèle Molina |
| Subject & Discipline | Multidisciplinary Academic Open Research |
| Categories | Science & Mathematics |
| Publication Year | 2021 |
| License / Rights | Open Access / Creative Commons |
| Resource Verification | Listed PDF (Verification Pending) |
| Original Host Website |
HAL Open Science
(hal.science)
|
| File Format | application/pdf (Portable Document Format) |
| Language | EN |
| Catalog ID | DOC-116041 |
| Original Source Link | Visit Source Page on hal.science » |