📖
Tutorial: Service-Oriented Architecture (SOA) Development for Serious Games
Maira B. Carvalho, Jun Hu, Francesco Bellotti, Alessandro De Gloria, Matthias Rauterberg

Tutorial: Service-Oriented Architecture (SOA) Development for Serious Games

Science & Mathematics Published 2015 Verification Pending

Overview & Synopsis

This tutorial aims to introduce the benefits of applying a service-oriented architecture (SOA) approach to serious games developers. For that end, we propose a hands-on session in which we will provide information on state-of-the-art services for serious games and guide developers in rethinking one of their existing games or game ideas using our SOA framework for serious games.

Advertisement
SPONSOR CONTENT
Indexed from repository: HAL Open Science (hal.science)
Loading document from verified source...
Keyboard Shortcuts: ← / → for pages • + / - for zoom • 0 to fit width Powered by Mozilla PDF.js v3.11

Document Information

Document Title Tutorial: Service-Oriented Architecture (SOA) Development for Serious Games
Author / Organization Maira B. Carvalho, Jun Hu, Francesco Bellotti, Alessandro De Gloria, Matthias Rauterberg
Subject & Discipline Multidisciplinary Academic Open Research
Categories Science & Mathematics
Publication Year 2015
License / Rights Open Access / Creative Commons
Resource Verification Listed PDF (Verification Pending)
Original Host Website HAL Open Science (hal.science)
File Format application/pdf (Portable Document Format)
Language EN
Catalog ID DOC-112026
Original Source Link Visit Source Page on hal.science »