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Game-Based Learning, Gamification in Education and Serious Games
DOAB Contributor

Game-Based Learning, Gamification in Education and Serious Games

Author / Organization:
Open Access Books Published 2022 Verification Pending

Overview & Synopsis

The aim of this book is to present and discuss new advances in serious games to show how they could enhance the effectiveness and outreach of education, advertising, social awareness, health, policies, etc. We present their use in structured learning activities, not only with a focus on game-based learning, but also on the use of game elements and game design techniques to gamify the learning process. The published contributions really demonstrate the wide scope of application of game-based approaches in terms of purpose, target groups, technologies and domains and one aspect they have in common is that they provide evidence of how effective serious games, game-based learning and gamification can be.

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Indexed from repository: Directory of Open Access Books (www.doabooks.org)

Document Information

Document Title Game-Based Learning, Gamification in Education and Serious Games
Author / Organization DOAB Contributor
Subject & Discipline serious game
Categories Open Access Books
Publication Year 2022
License / Rights Open Access / Creative Commons
Resource Verification Listed PDF (Verification Pending)
Original Host Website Directory of Open Access Books (www.doabooks.org)
File Format application/pdf (Portable Document Format)
Language EN
Catalog ID DOC-110864
Original Source Link Visit Source Page on www.doabooks.org »