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Simulating Triangulations: Graphs, Manifolds and (Quantum) Spacetime
Krüger, Benedikt

Simulating Triangulations: Graphs, Manifolds and (Quantum) Spacetime

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Open Access Books Published 2025 Verification Pending

Overview & Synopsis

Triangulations, which can intuitively be described as a tessellation of space into simplicial building blocks, are structures that arise in various different branches of physics: They can be used for describing complicated and curved objects in a discretized way, e.g., in foams, gels or porous media, or for discretizing curved boundaries for fluid simulations or dissipative systems. Interpreting triangulations as (maximal planar) graphs makes it possible to use them in graph theory or statistical physics, e.g., as small-world networks, as networks of spins or in biological physics as actin networks. Since one can find an analogue of the Einstein-Hilbert action on triangulations, they can even be used for formulating theories of quantum gravity. Triangulations have also important applications in mathematics, especially in discrete topology. Despite their wide occurrence in different branches of physics and mathematics, there are still some fundamental open questions about triangulations in general. It is a prior unknown how many triangulations there are for a given set of points or a given manifold, or even whether there are exponentially many triangulations or more, a question that relates to a well-defined behavior of certain quantum geometry models. Another major unknown question is whether elementary steps transforming triangulations into each other, which are used in computer simulations, are ergodic. Using triangulations as model for spacetime, it is not clear whether there is a meaningful continuum limit that can be identified with the usual and well-tested theory of general relativity. Within this thesis some of these fundamental questions about triangulations are answered by the use of Markov chain Monte Carlo simulations, which are a probabilistic method for calculating statistical expectation values, or more generally a tool for calculating high-dimensional integrals. Additionally, some details about the Wang-Landau algorithm, which is the primary used numerical method in this thesis, will be examined in detail.

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Document Information

Document Title Simulating Triangulations: Graphs, Manifolds and (Quantum) Spacetime
Author / Organization Krüger, Benedikt
Subject & Discipline Graphen
Categories Open Access Books
Publication Year 2025
License / Rights Open Access / Creative Commons
Resource Verification Listed PDF (Verification Pending)
Original Host Website Directory of Open Access Books (www.doabooks.org)
File Format application/pdf (Portable Document Format)
Language EN
Catalog ID DOC-10877
Original Source Link Visit Source Page on www.doabooks.org »