Computer Science & Mathematics
Reference documents in Computer Science & Mathematics.
Documents in Computer Science & Mathematics
Page 8 of 136-
We propose DIAL-S2ST, a post-training method for learning inference-time latency control in simultaneous speech-to-speech translation models. Our approach reuses pretrained translation capabilities through self-distillation from lookahead predictions, while limiting the influence of large text distillation losses to account for the imitation gap. This provides supervision for earlier emission without paired target data or reward computation. To make the learned timing adjustable at inference, we jointly train a single LoRA adapter across scales with matched lookahead guidance. Experiments on French-to-English translation with Hibiki demonstrate that only 10 hours of source speech enable this adaptation, providing flexible latency control with a favorable quality-latency trade-off.
-
The growing computational power of modern GPU data centers has let a few industrial giants train and deploy large language models (LLMs) on massive amounts of data. Yet the sheer scale of these models and their training data makes centralized development increasingly hard to sustain, and at the same time shuts out smaller institutions that hold relevant private data but lack comparable infrastructure. In this paper, we organize our positions on distributed LLM training around the pretraining and fine-tuning paradigms, covering federated learning, split learning, and decentralized approaches, and we assess their readiness for geo-distributed settings with heterogeneous hardware and unreliable connectivity. We then present a {\em unified} system architecture built around a cloud-hosted parameter server that coordinates heterogeneous clients over outbound gRPC connections, reusing one communication, compression, and fault-tolerance stack for both pretraining and a family of fine-tuning methods. We validate the design with real geo-distributed experiments on GPT-2 Medium and Llama3-1B pretraining across multiple university sites, showing stable convergence under realistic conditions. Finally, we chart the road ahead, identifying open problems that span frontier model support, elastic fault tolerance, adaptive compression, federated alignment, privacy and trust, incentive design, and system--algorithm co-design, all of which must be addressed to make democratized LLM training a reality.
-
Effective multimodal reasoning requires a model to reliably utilize visual information while sufficiently exploring diverse reasoning paths. To achieve this goal, prior work combines visual dependency and token entropy to reshape sequence-level advantages, but scaling the contribution of token entropy by visual dependency can leave high-entropy tokens with low visual dependency underweighted, despite their important role in reasoning exploration. To address this limitation, we propose PEAR, an adaptive advantage reshaping method for improving perception and exploration in multimodal reasoning. PEAR retains visual dependency as the base signal and adds an entropy-based exploration gain only at high-entropy positions, with lower visual dependency leading to a larger additional gain. The fused signal is then mapped to positive token-level weights that reshape the sequence-level advantage. Experiments on Qwen2.5-VL-3B/7B show that PEAR achieves the highest average performance among evaluated baselines across multimodal reasoning benchmarks, alongside leading results on textual reasoning and general multimodal benchmarks.
-
Autoregressive vision-language models (VLMs) struggle to ground generated text in the correct image regions, and existing explainability methods, such as attention maps and Logit Lens, often produce poor spatial explanations due to weak text-to-vision attention and sink tokens. We propose \textbf{Angular Relevance} ($R_L$), a simple visualization measure based on cosine similarity between visual token embeddings and unembedding-matrix rows. Because $R_L$ is invariant to token norm, it produces substantially sharper and more faithful heatmaps than attention maps or Logit Lens on out-of-the-box models. Without any training, $R_L$ yields competitive referring-expression segmentation (RES), outperforming prior diagnostic maps and CLIP-based training-free methods. To preserve localized object information during cross-modal mixing, we introduce \textbf{Angular Object-Aware Loss (AOL)}, an auxiliary loss that directly supervises visual token embeddings to align angularly with the vocabulary directions of their corresponding object concepts. Finetuning with AOL alongside the standard next-token prediction objective significantly sharpens object localization in heatmaps, showing that the VLM's own visual tokens can be used directly for grounding and improving RES, without training any segmentation heads and without degrading general VQA performance. We further demonstrate that the learned grounding also transfers to category-level segmentation of object categories not seen during training.
-
Screen Tables and Substrate Scopes are information-dense figures widely used in synthetic chemistry literature, yet automated extraction of structured reaction data from them remains challenging. We introduce RxnExBench, a multimodal benchmark for fine-grained reaction-level evaluation. Built from high-impact chemistry journals, it contains 3,565 expert-annotated reactions and 2,361 molecular structures. The dataset adopts a unified schema with 15 reaction roles and 26 core fields, supporting downstream AI-for-Chemistry tasks such as retrosynthetic planning, yield prediction, and reaction condition recommendation. RxnExBench further provides a reasoning-driven difficulty taxonomy, a modular annotation pipeline, and the Oracle-MolRec protocol, which disentangles molecular recognition from higher-level reasoning. Evaluation of 9 state-of-the-art VLMs shows that performance degrades substantially as schema complexity and reasoning demands increase. Under the Oracle-MolRec setting, results further reveal that accurate molecular recognition alone is insufficient, with multimodal integration and chemistry-aware reasoning remaining the primary bottlenecks. We release all data and code to facilitate future research in chemistry-aware multimodal understanding and AI-for-Chemistry dataset construction. The dataset and code will be released at https://github.com/opendatalab/RxnExBench.
-
Reinforcement learning has gained attention for improving action-conditioned world models (ACWMs), as it enables reward-driven optimization of visual quality (VQ) and action-following fidelity (AF) beyond flow-matching optimization. Realizing this potential requires reward signals that reliably rank videos by both VQ and AF. However, existing rewards capture only one dimension: metric-based rewards assess VQ but require ground-truth videos and do not directly assess AF, while inverse dynamics model (IDM) rewards assess AF without references but do not guarantee VQ. Moreover, IDMs, typically trained on real videos, may provide unreliable rewards for generated videos containing visual artifacts and physical inconsistencies. In this work, we introduce the Action and Video Mismatch Benchmark (AVM-Eval), comprising 67.2k pairs that evaluate how reliably IDMs assess AF on real and generated videos. We then propose ACWM-RM, a reward model that jointly assesses VQ and AF without ground-truth videos during reward computation. To train it, we first construct the Action and Video Mismatch Preference Dataset (AVM-Pref) with 506.3k pairs providing complementary supervision: action-mismatch pairs supervise AF, while video-mismatch pairs supervise VQ and expose the model to generated videos. We then pretrain an action-conditioned predictor on real videos to learn forward dynamics before jointly training it with a patch-weighted score head on AVM-Pref to transfer these dynamics to AF assessment on generated videos. Evaluation on AVM-Eval reveals the limited reliability of IDMs on generated videos, while downstream RL experiments show that ACWM-RM outperforms reward baselines in both criteria.
-
Websites and applications deploy CAPTCHAs and anti-automation mechanisms that use behavioral signals such as interaction trajectories and timing, not outcomes alone, to distinguish humans from automated agents. We call these protected GUI environments, where correctly solving a verification task is insufficient for end-to-end task completion. Agents must turn solver outputs into accepted interactions and adapt execution to runtime feedback under time constraints. We introduce SolveBind, a GUI-agent framework combining hierarchical solving with runtime supervision. A hierarchical solving tree decomposes verification into interdependent Perceive, Ground, Solve, Act, and Verify capabilities. A runtime supervisor grounds action commitments in tool-derived evidence, revises them as evidence arrives, and mediates execution under explicit recovery budgets. Across nine CAPTCHA task families and nine backbone models, SolveBind achieves the highest success rate on eight backbones, outperforming the strongest baseline by 13.3-34.5 percentage points. It achieves the highest success rate on all six AndroidWorld backbones. In a paired GPT-5.5 analysis, MobileAgent produces correct answers but fails dynamic verification on 13 of 90 tasks; SolveBind succeeds on seven of these tasks. With automatic submission, removing binding reduces success from 82.22% to 71.56% and increases latency and token usage. Recovery caps reduce execution cost with a small observed success trade-off: removing them raises success from 82.22% to 83.56%, while increasing latency and token usage to 3.7x and 2.4x their full-supervision values, respectively. These results support evidence-grounded execution control while identifying a success-cost trade-off in recovery and failure boundaries of heuristic submission rules.
-
Recent robot manipulation policies commonly predict continuous action chunks directly from observations, without explicitly modeling reusable structure in the action space. However, manipulation demonstrations often contain recurring short-horizon motion patterns that are shared across tasks. We introduce \textsc{RoboCode}, which learns these patterns through a shared soft-gated primitive action interface. Rather than assigning each action chunk to a single discrete code, \textsc{RoboCode} represents it as a soft composition of multiple learned primitives, providing a flexible intermediate representation of short-horizon actions. The primitive interface is learned from action chunks pooled across multiple tasks and then frozen while task-specific state encoders are trained to map current state inputs into the shared latent space. Experiments on five ManiSkill manipulation tasks address three questions. First, the learned primitive interface reconstructs action chunks with an average reconstruction MSE of 0.0187. Second, analysis of code activations reveals structured code reuse across tasks. Third, \textsc{RoboCode} achieves the highest or tied closed-loop success rate on all evaluated tasks, with an average success rate of 75.6%, compared with 68.8% for ACT and 41.6% for the larger Diffusion Policy baseline. These results suggest that soft-gated primitive codebooks provide an effective and interpretable intermediate action representation for robot manipulation.
-
No domestic legislature has ever reviewed a state's decision to authorise an autonomous cyber weapon before it acted. Closing the international attribution gap is necessary but not sufficient for democratic accountability. We formalise the Tripartite Attribution Framework's three attribution levels and add a fourth, non-legal Democratic Accountability level ($A_{dem}$): a 72-hour legislative notification requirement. Scoring six democratic oversight bodies against five adoptability dimensions yields a counter-intuitive result: the statutes granting these bodies privileged access to classified material are often the same statutes withholding particular ongoing operations from them, so at most one could lawfully receive such a notification today, and the carve-out Level 4 needs is required in nearly every jurisdiction rather than only the least-equipped. Retrospective analysis of Stuxnet, NotPetya, and Volt Typhoon shows one pattern: legal attribution resolvable, domestic democratic review absent.
-
The control of nonlinear optical responses in van der Waals ferroelectrics at the nanoscale offers opportunities for developing two-dimensional integrated nanophotonics with programmable functionalities. In this work, we report the first realization of nanoscale nonvolatile control of the amplitude and polarization of second-harmonic generation (SHG) response in layered CuInP2S6 (CIPS) via the domain structure in an interfacial PbZr0.2Ti0.8O3 (PZT) thin film. The SHG intensity at CIPS/PZT heterointerface is continuously modulated, either substantially enhanced or almost entirely quenched, by the circular domain walls in underlying ferroelectric oxide. The interfacial coupling of CIPS polar axis with in-plane polarization of PZT domain walls tailors the SHG light polarization into two-fold (C2V) symmetry, which is well modeled by nonlinear electromagnetic theory. Overall, this study enables nonvolatile programmable design of nonlinear light intensity and polarization in van der Waals ferroelectrics at the nanoscale.
-
Training large language models (LLMs) in sub-8-bit arithmetic promises substantial gains in memory bandwidth and compute throughput, yet FP4 formats introduce quantization error severe enough to destabilize optimization if left unaddressed. We present ALTO, an open-source training recipe for GPT-OSS-20B, a 20-billion-parameter mixture-of-experts (MoE) model, on the MLPerf Small MoE Training benchmark under the MXFP4 microscaling format. The recipe combines established techniques from Abecassis, Felix et al. [arXiv:2509.25149] (hybrid 1D/2D block quantization, randomized Hadamard transforms, and stochastic rounding) with a simplified weight de-oscillation scheme adapted from TetraJet-v2 [arXiv:2510.27527]. On C4 validation at global batch size 16, MXFP4 + RHT + SR + de-oscillation reaches a validation loss of 3.3350 at 16,128 steps, only 0.007 above the BF16 baseline (3.3283), closing roughly 50% of the gap left by MXFP4 without de-oscillation (3.3418). Measured by steps to reach the MLPerf quality target (validation loss 3.34), de-oscillation cuts the FP4 convergence overhead relative to BF16 from +20.0% to +5.0%. We also report negative end-to-end results from differential gradient estimation, outlier clipping, and macro-block scaling, despite each showing operator-level SNR gains. All experiments use simulated MXFP4 kernels on AMD MI300X hardware and wall-clock speed has not been optimized.
-
Modern autonomous driving systems widely adopt multi-view Bird's-Eye-View (BEV) based 3D perception models due to their superior performance. Despite their success, the robustness of these models against adversarial camouflage attacks remains largely unexplored. Existing camouflage attacks primarily target single-view 2D detectors, limiting their effectiveness in multi-view 3D perception settings. To address this gap, we propose BEVCA, a novel adversarial camouflage generation framework tailored for multi-view BEV-based 3D perception. Our framework integrates a BEV-feature-based adversarial loss with a multi-view neural rendering module, enabling effective and transferable camouflage attacks across different models and tasks. Extensive experiments in both digital and physical settings demonstrate that BEVCA outperforms state-of-the-art baselines and exhibits strong robustness under real-world conditions. Our code is available at https://github.com/WAVE-AT-IDEA/BEVCA.
-
Research on immersive virtual reality (IVR) as a therapeutic tool is growing rapidly, with randomized controlled trials (RCTs) now commonplace. Yet the control conditions in many of these studies that claim strong specific IVR effects vary from usual care to active immersive experiences, making it difficult to draw clinically meaningful conclusions. We conducted a scoping review of recent literature on psychological IVR interventions to assess the main forms of control conditions used and their relations to study outcomes. In this paper, we make the case that most of the recent RCTs studying the effects of specific IVR interventions compare active immersive VR to usual care with no multimedia component. This can lead to strong yet potentially misleading study outcomes and can potentially inflate the IVR interventions' effect. Namely, the lack of an appropriate immersive control condition may risk misattributing general effects of VR devices to the specific content of the intervention. In this review, we discuss the implications of these design choices and propose strategies for including a suitable "virtual placebo" condition to improve the methodological rigor and interpretability of results.
-
Fixed-window Vision Transformer (ViT) decoders run at deployment resolution as overlapping tiles: every token in an overlap band is processed by several full decoder instances. In the 2.4B-parameter MiniMax-H3 video decoder, about half of all per-token computation is duplicated. Removing the tiles fails because attention, global tokens and coordinates are bound to them. TileShare keeps each released tile's attention and computes every other operation once per token. The released computation changes at one kind of step only: an overlap token's per-tile results are blended into one shared state with the released weights. Interventions show that this blend costs quality where attention reads the shared states, mainly in the first few layers, which TileShare therefore keeps per tile. Without training, keeping six layers per tile decodes 1.38-1.51x faster than batched and compiled tiling on two GPU types (up to 1.96x with FP8) and is equivalent to the released decoder in PSNR, LPIPS and DISTS on DAVIS videos. On unseen UVG videos with the setting frozen beforehand, it matches PSNR and DISTS and improves LPIPS. TileShare carries over to two further decoders and is again confirmed on unseen data. It is equivalent in PSNR and DISTS on MAGI-1. On the ViTok-v2 image autoencoder at 2K-4K, it matches overlapping tiling in PSNR, improves LPIPS and DISTS and decodes 1.5-1.8x faster. How many layers stay per tile is measured once per model (for decoders, without labels); we report it for 14 decoders and encoders. Optionally, two GPU-hours of self-distillation let MiniMax-H3 share every layer without a loss in PSNR, and a coordinate field trained while the network stays frozen brings fully shared CLIP-based open-vocabulary segmentation to parity with sliding windows on seven benchmarks.
-
Scientific, engineering, and mathematical reasoning tasks can admit multiple valid solutions, while exhaustive annotation of the full solution set is often prohibitively costly. Test-time reinforcement learning (TTRL) applies reinforcement learning to unlabeled test instances, offering a label-free approach to multiple-solution reasoning. In this setting, generation frequency serves two opposing objectives: correctness estimation favors frequent outcomes, whereas outcome-level diversity preservation favors less frequent outcomes. We term this tension the \textbf{Frequency Conflict}. To resolve this conflict, we propose MS-TTRL, which obtains frequency-independent correctness estimates through Outcome-Level Self-Verification while reserving generation frequency solely for diversity preservation. Three-State Outcome Cache and the Candidate State support verification reuse across repeated observations and confidence-aware handling of ambiguous outcomes, while Confidence-Gated Inverse Probability Scaling selectively strengthens the learning signals of rare, reliably verified outcomes. Experiments across two benchmarks, four multiple-solution tasks, and three backbone models, each evaluated with five random seeds, show that MS-TTRL improves Recovery Rate by 19.13 percentage points on average over the best-performing label-free baseline and approaches the performance of the supervised IPS-GRPO.