Deep Learning for Video Game Playing

Journal: IEEE Transactions on Games • • Institute of Electrical and Electronics Engineers • ISSN: 2475-1502

Abstract

In this paper, we review recent deep learning advances in the context of how they have been applied to play different types of video games such as first-person shooters, arcade games, and real-time strategy games. We analyze the unique requirements that different game genres pose to a deep learning system and highlight important open challenges in the context of applying these machine learning methods to video games, such as general game playing, dealing with extremely large decision spaces and sparse rewards.

Subjects & Keywords

How to Cite this Article

Niels Justesen, Philip Bontrager, Julian Togelius, et al. (2019). "Deep Learning for Video Game Playing". IEEE Transactions on Games. https://doi.org/10.1109/tg.2019.2896986