Chapter Digital Shogun and Electronic Imperialism: Japanese History through the Lens of Historical Videogames
Overview & Synopsis
This chapter looks at how Japanese history is represented in videogames. The focus is on the difference between historical videogames produced in the Western world and those produced in Japan. I am going to highlight how videogames are often influenced by Orientalism and Eurocentrism and how this is quite evident for Western products set in historical Japan. After that, my focus will be on how Japanese game developers re-imagine their history, moving away from concepts of historical authenticity towards a freer and more elastic representation of the past.
Indexed from repository: OAPEN Library
(
www.oapen.org)
Document Information
| Document Title | Chapter Digital Shogun and Electronic Imperialism: Japanese History through the Lens of Historical Videogames |
|---|---|
| Author / Organization | Scarselli, Aldo Giuseppe |
| Subject & Discipline | Historical videogames |
| Categories | Humanities & Social Sciences |
| Publication Year | 2024 |
| License / Rights | Open Access / Creative Commons |
| Resource Verification | Listed PDF (Verification Pending) |
| Original Host Website |
OAPEN Library
(www.oapen.org)
|
| File Format | application/pdf (Portable Document Format) |
| Language | EN |
| Catalog ID | DOC-89926 |
| Original Source Link | Visit Source Page on www.oapen.org » |