iPhone 3D Programming: Developing Graphical Applications with OpenGL ES
Overview & Synopsis
What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS -- including the iPad and iPod Touch -- with no iPhone development or 3D graphics experience required. iPhone 3D Programming provides clear step-by-step instructions, as well as lots of practical advice, for using the iPhone SDK and OpenGL.
Indexed from repository: FreeComputerBooks.com
(
freecomputerbooks.com)
Keyboard Shortcuts:
← / → for pages • + / - for zoom • 0 to fit width
Powered by Mozilla PDF.js v3.11
Document Information
| Document Title | iPhone 3D Programming: Developing Graphical Applications with OpenGL ES |
|---|---|
| Author / Organization | Philip Rideout |
| Subject & Discipline | iOS, iPhone, iPad, and Objective-C Programming, The C and Objective C Programming, Mobile Devices Development and Programming, Computer Graphics, 3D, Animation and Imaging, Mac OS and Programming, Embedded Systems Programming, Books by O'Reilly® |
| Categories | iOS, iPhone, iPad, and Objective-C Programming |
| Publication Year | 2010 |
| ISBN | 0596804822 |
| Resource Verification | ✓ Verified Direct PDF Available |
| Original Host Website |
FreeComputerBooks.com
(freecomputerbooks.com)
|
| File Format | application/pdf (Portable Document Format) |
| Reported File Size | -0 KB (-1 bytes) |
| Language | ENGLISH |
| Catalog ID | DOC-86204 |
| Original Source Link | Visit Source Page on freecomputerbooks.com » |
Commercial / Print Edition
Prefer a Physical Book or Kindle Edition?
iPhone 3D Programming: Developing Graphical Applications with OpenGL ES • Print Edition
As an Amazon Associate, MainReads earns from qualifying purchases.