Introduction to Modern OpenGL

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Overview & Synopsis

This guide will teach you the basics of using OpenGL to develop modern graphics applications. There are a lot of other guides on this topic, but there are some major points where this guide differs from those. We will not be discussing any of the old parts of the OpenGL specification. That means you'll be taught how to implement things yourself, instead of using deprecated functions like glBegin and glLight. Anything that is not directly related to OpenGL itself, like creating a window and loading textures from files, will be done using a few small libraries.

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Document Information

Document Title Introduction to Modern OpenGL
Author / Organization Alexander Overvoorde
Subject & Discipline Computer Graphics, 3D, Animation and Imaging, Computer Vision and Machine Vision, Computer and Video Game Development and Programming, Python Programming, Deep Learning and Neural Networks
Categories Computer Graphics, 3D, Animation and Imaging
Resource Verification Verification pending
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File Format application/pdf (Portable Document Format)
Language ENGLISH
Catalog ID DOC-83739
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