Introduction to Modern OpenGL
Overview & Synopsis
This guide will teach you the basics of using OpenGL to develop modern graphics applications. There are a lot of other guides on this topic, but there are some major points where this guide differs from those. We will not be discussing any of the old parts of the OpenGL specification. That means you'll be taught how to implement things yourself, instead of using deprecated functions like glBegin and glLight. Anything that is not directly related to OpenGL itself, like creating a window and loading textures from files, will be done using a few small libraries.
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Document Information
| Document Title | Introduction to Modern OpenGL |
|---|---|
| Author / Organization | Alexander Overvoorde |
| Subject & Discipline | Computer Graphics, 3D, Animation and Imaging, Computer Vision and Machine Vision, Computer and Video Game Development and Programming, Python Programming, Deep Learning and Neural Networks |
| Categories | Computer Graphics, 3D, Animation and Imaging |
| Resource Verification | Verification pending |
| Alternative Mirrors & Links | |
| Original Host Website |
FreeComputerBooks.com
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| File Format | application/pdf (Portable Document Format) |
| Language | ENGLISH |
| Catalog ID | DOC-83739 |
| Original Source Link | Visit Source Page on freecomputerbooks.com » |