PhysCreator: Creating Physically-Attributed 3D Assets at Will
Overview & Synopsis
Significant advancements in 3D asset creation have enabled high-fidelity 3D generation from images. However, most existing representations remain inherently static, lacking the ability to model physically plausible behaviors under dynamic interactions. We present \textbf{PhysCreator}, a unified framework that directly generates simulation-ready 3D representations with spatially varying physical properties from images. Unlike prior approaches that treat physical attributes as simple post-hoc predictions or rely on expensive per-instance optimization, we reformulate physical property estimation within a unified 3D representation learning framework. We introduce a voxel-aligned latent space by lifting image observations into a spatially structured 3D representation, in which geometry, appearance, and physical properties are jointly modeled and inferred in a feed-forward manner. To enable scalable learning without densely annotated physical ground truth, we leverage vision-language distillation to transfer material-aware semantic priors from powerful vision-language models into spatially grounded voxel-level supervision. Experiments demonstrate that our method achieves superior visual quality, physical plausibility, and generalization compared to prior approaches.
arxiv.org)
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Document Information
| Document Title | PhysCreator: Creating Physically-Attributed 3D Assets at Will |
|---|---|
| Author / Organization | Shiyan Zheng, Ming Li, Lei Han, Xiangyu Xu |
| Subject & Discipline | cs.CV |
| Categories | Computer Science & Mathematics |
| Publication Year | 2026 |
| License / Rights | arXiv Open Access / Creative Commons |
| Resource Verification | Listed PDF (Verification Pending) |
| Original Host Website |
arXiv
(arxiv.org)
|
| File Format | application/pdf (Portable Document Format) |
| Language | EN |
| Catalog ID | DOC-6681 |
| Original Source Link | Visit Source Page on arxiv.org » |