FlockWorld: Toward Population-Scale Multi-Agent Video World Models through Artificial Life Simulation
Overview & Synopsis
Most action-conditioned video world models remain limited to a single player, while existing multiplayer models support only small, fixed groups of agents. We introduce FlockWorld, an artificial-life environment built on Reynolds's Boids algorithm for studying population-scale multi-agent video world models. Specifically, FlockWorld renders synchronized egocentric crops, assigns distinct colors to preserve camera-agent identity across views, exposes rule-derived accelerations as actions, and lets the number of camera agents be configured independently of the size of the surrounding population. We further introduce FlockDiT, an action-conditioned latent diffusion transformer trained with flow matching on FlockWorld data to jointly generate synchronized egocentric videos for multiple agents. Our results suggest that joint generation benefits agent detection at density-matched settings and that diffusion forcing improves rollout fidelity. Together, FlockWorld and FlockDiT provide a controlled testbed for multi-agent video generation.
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Document Information
| Document Title | FlockWorld: Toward Population-Scale Multi-Agent Video World Models through Artificial Life Simulation |
|---|---|
| Author / Organization | Meryem Koksal, Yunzhe Wang, Volkan Ustun |
| Subject & Discipline | cs.CV |
| Categories | Computer Science & Mathematics |
| Publication Year | 2026 |
| License / Rights | arXiv Open Access / Creative Commons |
| Resource Verification | Listed PDF (Verification Pending) |
| Original Host Website |
arXiv
(arxiv.org)
|
| File Format | application/pdf (Portable Document Format) |
| Language | EN |
| Catalog ID | DOC-6412 |
| Original Source Link | Visit Source Page on arxiv.org » |