Game Plan: Great Designs That Changed the Face of Computer Gaming
Overview & Synopsis
Taking in ten works of gaming genius from video gaming's brief, rich history, Game Plan explores how these pivotal pieces of digital art evolved the industry. Conversations with creators and producers reveal the inspirations behind their masterworks, as well as giving insights into the development process itself. Games examined include Namco's pill-thrill Pac-Man, Shigeru Miyamoto's epoch-defining Mario 64, and Bell and Braben's mid-1980's space opera, Elite. Also featured is Tomb Raider, the UK's biggest selling game of all time, which turned Laura Croft from 500 triangles into a style icon, defined gaming's break into the mainstream at the end of the 1990s, and even won a BAFTA for its outstanding contribution to the interactive industry.
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Document Information
| Document Title | Game Plan: Great Designs That Changed the Face of Computer Gaming |
|---|---|
| Author / Organization | Ste Curran |
| Subject & Discipline | Computer and Video Game Development and Programming, Special Topics |
| Categories | Computer and Video Game Development and Programming |
| Publication Year | 2004 |
| ISBN | 2880466962 |
| Resource Verification | Verification pending |
| Alternative Mirrors & Links | |
| Original Host Website |
FreeComputerBooks.com
(freecomputerbooks.com)
|
| File Format | application/pdf (Portable Document Format) |
| Language | ENGLISH |
| Catalog ID | DOC-2892 |
| Original Source Link | Visit Source Page on freecomputerbooks.com » |