Game Plan: Great Designs That Changed the Face of Computer Gaming

Author / Organization:
Computer and Video Game Development and Programming Published 2004 Verification pending

Overview & Synopsis

Taking in ten works of gaming genius from video gaming's brief, rich history, Game Plan explores how these pivotal pieces of digital art evolved the industry. Conversations with creators and producers reveal the inspirations behind their masterworks, as well as giving insights into the development process itself. Games examined include Namco's pill-thrill Pac-Man, Shigeru Miyamoto's epoch-defining Mario 64, and Bell and Braben's mid-1980's space opera, Elite. Also featured is Tomb Raider, the UK's biggest selling game of all time, which turned Laura Croft from 500 triangles into a style icon, defined gaming's break into the mainstream at the end of the 1990s, and even won a BAFTA for its outstanding contribution to the interactive industry.

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Indexed from repository: FreeComputerBooks.com (freecomputerbooks.com)
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Document Information

Document Title Game Plan: Great Designs That Changed the Face of Computer Gaming
Author / Organization Ste Curran
Subject & Discipline Computer and Video Game Development and Programming, Special Topics
Categories Computer and Video Game Development and Programming
Publication Year 2004
ISBN 2880466962
Resource Verification Verification pending
Alternative Mirrors & Links
Original Host Website FreeComputerBooks.com (freecomputerbooks.com)
File Format application/pdf (Portable Document Format)
Language ENGLISH
Catalog ID DOC-2892
Original Source Link Visit Source Page on freecomputerbooks.com »
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