Developing Graphics Frameworks with Python and OpenGL
Overview & Synopsis
This book shows you how to create software for rendering complete three-dimensional scenes. It explains the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds.
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Document Information
| Document Title | Developing Graphics Frameworks with Python and OpenGL |
|---|---|
| Author / Organization | Lee Stemkoski (Author), Michael Pascale (Author) |
| Subject & Discipline | Computer Graphics, 3D, Animation and Imaging, Computer Vision and Machine Vision, Computer and Video Game Development and Programming, Python Programming, Deep Learning and Neural Networks |
| Categories | Computer Graphics, 3D, Animation and Imaging |
| Publication Year | 2021 |
| ISBN | 978-0367721800 |
| License / Rights | CC BY-NC-ND 4.0 |
| Resource Verification | Verification pending |
| Original Host Website |
FreeComputerBooks.com
(freecomputerbooks.com)
|
| File Format | application/pdf (Portable Document Format) |
| Language | ENGLISH |
| Catalog ID | DOC-264146 |
| Original Source Link | Visit Source Page on freecomputerbooks.com » |