Developing Graphics Frameworks with Python and OpenGL

Computer Graphics, 3D, Animation and Imaging Published 2021 Verification pending

Overview & Synopsis

This book shows you how to create software for rendering complete three-dimensional scenes. It explains the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds.

Indexed from repository: FreeComputerBooks.com (freecomputerbooks.com)
Loading document from verified source...
Keyboard Shortcuts: ← / → for pages • + / - for zoom • 0 to fit width Powered by Mozilla PDF.js v3.11

Document Information

Document Title Developing Graphics Frameworks with Python and OpenGL
Author / Organization Lee Stemkoski (Author), Michael Pascale (Author)
Subject & Discipline Computer Graphics, 3D, Animation and Imaging, Computer Vision and Machine Vision, Computer and Video Game Development and Programming, Python Programming, Deep Learning and Neural Networks
Categories Computer Graphics, 3D, Animation and Imaging
Publication Year 2021
ISBN 978-0367721800
License / Rights CC BY-NC-ND 4.0
Resource Verification Verification pending
Original Host Website FreeComputerBooks.com (freecomputerbooks.com)
File Format application/pdf (Portable Document Format)
Language ENGLISH
Catalog ID DOC-264146
Original Source Link Visit Source Page on freecomputerbooks.com »