Co-creating Videogames
Overview & Synopsis
Co-creativity has become a significant cultural and economic phenomenon. Media consumers have become media producers. This book offers a rich description and analysis of the emerging participatory, co-creative relationships within the videogames industry. It discusses the challenges of incorporating these co-creative relationships into the development process. Drawing on a decade of research within the industry, the book gives us valuable insight into the continually changing and growing world of video games.
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Document Information
| Document Title | Co-creating Videogames |
|---|---|
| Author / Organization | John Banks |
| Subject & Discipline | Gaming, Gameplay, and Gamers, etc., Computer and Video Game Programming, Software Design Patterns, Human-Computer Interaction, Computer and Machine Vision |
| Categories | Gaming, Gameplay, and Gamers, etc. |
| Publication Year | 2013 |
| ISBN | 978-1849664967 |
| Resource Verification | Access Restricted / Protected Host |
| Original Host Website |
FreeComputerBooks.com
(freecomputerbooks.com)
|
| File Format | application/pdf (Portable Document Format) |
| Language | ENGLISH |
| Catalog ID | DOC-262385 |
| Original Source Link | Visit Source Page on freecomputerbooks.com » |
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