Trigger Happy: Videogames and the Entertainment Revolution
Overview & Synopsis
The Edge calls Trigger Happy a "seminal piece of work." For the first time ever, an aficionado with a knowledge of art, culture, and a real love of gaming takes a critical look at the future of our videogames, and compares their aesthetic and economic impact on society to that of film. Thirty years after the invention of the simplest of games, more videogames are played by adults than children.
Indexed from repository: FreeComputerBooks.com
(
freecomputerbooks.com)
Keyboard Shortcuts:
← / → for pages • + / - for zoom • 0 to fit width
Powered by Mozilla PDF.js v3.11
Document Information
| Document Title | Trigger Happy: Videogames and the Entertainment Revolution |
|---|---|
| Author / Organization | Steven Poole |
| Subject & Discipline | Gaming, Gameplay, and Gamers, Computer and Video Game Development and Programming, Human-Computer Interaction, Digital and Information Age |
| Categories | Gaming, Gameplay, and Gamers |
| Publication Year | 2004 |
| ISBN | 1559705981 |
| License / Rights | CC BY-NC-ND |
| Resource Verification | ✓ Verified Direct PDF Available |
| Original Host Website |
FreeComputerBooks.com
(freecomputerbooks.com)
|
| File Format | application/pdf (Portable Document Format) |
| Reported File Size | 2571.8 KB (2,633,505 bytes) |
| Language | ENGLISH |
| Catalog ID | DOC-262384 |
| Original Source Link | Visit Source Page on freecomputerbooks.com » |
Commercial / Print Edition
Prefer a Physical Book or Kindle Edition?
Trigger Happy: Videogames and the Entertainment Revolution • Print Edition
As an Amazon Associate, MainReads earns from qualifying purchases.