Code the Classics – Volume 1: Using Python and Pygame

Author / Organization:
Computer and Video Game Programming Published 2019 37919.6 KB ✓ Verified Direct PDF

Overview & Synopsis

This stunning 224-page hardback book not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them using Python and Pygame Zero, following examples programmed by Raspberry Pi founder Eben Upton.

Indexed from repository: FreeComputerBooks.com (freecomputerbooks.com)
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Document Information

Document Title Code the Classics – Volume 1: Using Python and Pygame
Author / Organization David Crookes, et al.
Subject & Discipline Computer and Video Game Programming, Python Programming, Computer Graphics and Digital Images
Categories Computer and Video Game Programming
Publication Year 2019
ISBN 1912047594
License / Rights CC BY-NC-SA 3.0
Resource Verification ✓ Verified Direct PDF Available
Alternative Mirrors & Links
Original Host Website FreeComputerBooks.com (freecomputerbooks.com)
File Format application/pdf (Portable Document Format)
Reported File Size 37919.6 KB (38,829,660 bytes)
Language ENGLISH
Catalog ID DOC-261620
Original Source Link Visit Source Page on freecomputerbooks.com »
Commercial / Print Edition

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