Code the Classics – Volume 1: Using Python and Pygame
Overview & Synopsis
This stunning 224-page hardback book not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them using Python and Pygame Zero, following examples programmed by Raspberry Pi founder Eben Upton.
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Document Information
| Document Title | Code the Classics – Volume 1: Using Python and Pygame |
|---|---|
| Author / Organization | David Crookes, et al. |
| Subject & Discipline | Computer and Video Game Programming, Python Programming, Computer Graphics and Digital Images |
| Categories | Computer and Video Game Programming |
| Publication Year | 2019 |
| ISBN | 1912047594 |
| License / Rights | CC BY-NC-SA 3.0 |
| Resource Verification | ✓ Verified Direct PDF Available |
| Alternative Mirrors & Links | |
| Original Host Website |
FreeComputerBooks.com
(freecomputerbooks.com)
|
| File Format | application/pdf (Portable Document Format) |
| Reported File Size | 37919.6 KB (38,829,660 bytes) |
| Language | ENGLISH |
| Catalog ID | DOC-261620 |
| Original Source Link | Visit Source Page on freecomputerbooks.com » |
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