Design Patterns of Successful Role-Playing Games
Overview & Synopsis
In a Role-Playing Games (RPG), users control a character, usually in the game's imaginary universe. This book contains patterns, both good and bad, gleaned from a study of many traditional and cutting-edge role-playing games. Game Summaries of the source materials are also included. The book is provided here in draft form to solicit feedback.
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Document Information
| Document Title | Design Patterns of Successful Role-Playing Games |
|---|---|
| Author / Organization | Whitson John Kirk III |
| Subject & Discipline | Computer and Video Game Programming, Software Design Patterns, Human-Computer Interaction, Computer and Machine Vision |
| Categories | Computer and Video Game Programming |
| Publication Year | 2013 |
| License / Rights | CC BY-NC-SA 3.0 |
| Resource Verification | ✓ Verified Direct PDF Available |
| Alternative Mirrors & Links | |
| Original Host Website |
FreeComputerBooks.com
(freecomputerbooks.com)
|
| File Format | application/pdf (Portable Document Format) |
| Reported File Size | 1748.3 KB (1,790,306 bytes) |
| Language | ENGLISH |
| Catalog ID | DOC-261619 |
| Original Source Link | Visit Source Page on freecomputerbooks.com » |