AI Game Engine Programming
Overview & Synopsis
This book provides game developers with the tools and information they need to create modern Game AI engines. Covering the four principle elements of game artificial intelligence, the book takes you from theory to actual game development, going beyond merely discussing how a technique might be used.
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Document Information
| Document Title | AI Game Engine Programming |
|---|---|
| Author / Organization | Brian Schwab |
| Subject & Discipline | Computer and Video Game Programming, Artificial Intelligence (AI), Gaming, Gameplay, and Gamers, Computer Graphics and Digital Images |
| Categories | Computer and Video Game Programming |
| ISBN | 978-1584505723 |
| Resource Verification | Verification pending |
| Alternative Mirrors & Links | |
| Original Host Website |
FreeComputerBooks.com
(freecomputerbooks.com)
|
| File Format | application/pdf (Portable Document Format) |
| Language | ENGLISH |
| Catalog ID | DOC-261594 |
| Original Source Link | Visit Source Page on freecomputerbooks.com » |
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AI Game Engine Programming • Print Edition
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