Artificial Intelligence and Games
Overview & Synopsis
This book covers artificial intelligence methods applied to games, both in research and game development. It covers a range of AI methods, from traditional search, planning, and optimization, to modern machine learning methods, including diffusion models and Large Language Models (LLMs).
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freecomputerbooks.com)
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Document Information
| Document Title | Artificial Intelligence and Games |
|---|---|
| Author / Organization | Georgios N. Yannakakis, Julian Togelius |
| Subject & Discipline | Artificial Intelligence (AI), Computer and Video Game Programming, Machine Learning |
| Publication Year | 2025 |
| ISBN | 978-3031833465 |
| Resource Verification | ✓ Verified Direct PDF Available |
| Alternative Mirrors & Links | |
| Original Host Website |
FreeComputerBooks.com
(freecomputerbooks.com)
|
| File Format | application/pdf (Portable Document Format) |
| Reported File Size | 7535.5 KB (7,716,335 bytes) |
| Language | ENGLISH |
| Catalog ID | DOC-258919 |
| Original Source Link | Visit Source Page on freecomputerbooks.com » |
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