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University Teaching Innovation through Digital Game-Based Learning: Pre-Service Teacher Readiness for Digital Transformation in Higher Education
Elena Carrión Candel, Rachid Berd-Gómez, Manuel Ruiz Freire, Ana María González Martín

University Teaching Innovation through Digital Game-Based Learning: Pre-Service Teacher Readiness for Digital Transformation in Higher Education

Education & Pedagogy Published 2025 Verification Pending

Overview & Synopsis

The use of game-based digital tools has become a highly relevant and dynamic element in the training of future educators, playing a pivotal role in shaping diverse teaching and learning processes. These tools offer a more engaging, effective, and interactive learning experience, designed to boost student motivation and provide immediate feedback. This study examines the impact of a didactic intervention using gamified digital tools (Genially, Quizizz, & WebQuest) on students' learning and motivation in online university classrooms. The intervention was implemented over five months with future teachers (n = 262) enrolled in Early Childhood and Primary Education programs, as well as Music and Physical Education specializations at a private Spanish university. A design involving measurements before and after the intervention was employed to assess its impact, including an exploratory and a confirmatory factor analysis to validate the instrument's three-dimensional structure. The findings confirm that the use of digital games enhances students' perceptions of their own learning. Moreover, correlation analyses supported the robustness of the results, showing consistent relationships between the dimensions, while differences across age, gender, and degree type remained minimal or disappeared after the intervention. These results have practical implications for higher education, supporting the integration of such tools not only in music and physical education but across a range of curricular subjects.

Indexed from repository: ERIC (Education Resources) (eric.ed.gov)

Document Information

Document Title University Teaching Innovation through Digital Game-Based Learning: Pre-Service Teacher Readiness for Digital Transformation in Higher Education
Author / Organization Elena Carrión Candel, Rachid Berd-Gómez, Manuel Ruiz Freire, Ana María González Martín
Subject & Discipline Instructional Innovation, Game Based Learning, Preservice Teachers
Categories Education & Pedagogy
Publication Year 2025
License / Rights Public Domain / Open Access Educational Resource
Resource Verification Listed PDF (Verification Pending)
Original Host Website ERIC (Education Resources) (eric.ed.gov)
File Format application/pdf (Portable Document Format)
Language EN
Catalog ID DOC-249186
Original Source Link Visit Source Page on eric.ed.gov »