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End Games? Consumer-Based Learning in Higher Education and Its Implications for Lifelong Learning
Tomlinson, Michael

End Games? Consumer-Based Learning in Higher Education and Its Implications for Lifelong Learning

Author / Organization:
Education & Pedagogy Published 2013 Verification Pending

Overview & Synopsis

This paper outlines core features of what it terms "consumer-based learning" and relates this to the context of increasing utilitarian goals and values of higher education. It argues that this presents challenges broader than the immediate teaching and learning environment and student experience, which also potentially impacts the future lives of graduates leaving university.

Indexed from repository: ERIC (Education Resources) (eric.ed.gov)

Document Information

Document Title End Games? Consumer-Based Learning in Higher Education and Its Implications for Lifelong Learning
Author / Organization Tomlinson, Michael
Subject & Discipline Higher Education, Consumer Education, Lifelong Learning
Categories Education & Pedagogy
Publication Year 2013
License / Rights Public Domain / Open Access Educational Resource
Resource Verification Listed PDF (Verification Pending)
Original Host Website ERIC (Education Resources) (eric.ed.gov)
File Format application/pdf (Portable Document Format)
Language EN
Catalog ID DOC-238821
Original Source Link Visit Source Page on eric.ed.gov »