End Games? Consumer-Based Learning in Higher Education and Its Implications for Lifelong Learning
Overview & Synopsis
This paper outlines core features of what it terms "consumer-based learning" and relates this to the context of increasing utilitarian goals and values of higher education. It argues that this presents challenges broader than the immediate teaching and learning environment and student experience, which also potentially impacts the future lives of graduates leaving university.
Indexed from repository: ERIC (Education Resources)
(
eric.ed.gov)
Document Information
| Document Title | End Games? Consumer-Based Learning in Higher Education and Its Implications for Lifelong Learning |
|---|---|
| Author / Organization | Tomlinson, Michael |
| Subject & Discipline | Higher Education, Consumer Education, Lifelong Learning |
| Categories | Education & Pedagogy |
| Publication Year | 2013 |
| License / Rights | Public Domain / Open Access Educational Resource |
| Resource Verification | Listed PDF (Verification Pending) |
| Original Host Website |
ERIC (Education Resources)
(eric.ed.gov)
|
| File Format | application/pdf (Portable Document Format) |
| Language | EN |
| Catalog ID | DOC-238821 |
| Original Source Link | Visit Source Page on eric.ed.gov » |