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eSports in K-12 and Post-Secondary Schools
Rothwell, Gregory, Shaffer, Michael

eSports in K-12 and Post-Secondary Schools

Author / Organization:
Education & Pedagogy Published 2019 Verification Pending

Overview & Synopsis

eSports is a rising modality of sports entertainment in the United States and has growing implications for education. Providing competitive eSports teams in schools satisfies the growing desire to train and educate students on the skills emphasized in STEM and Career Technical Education (CTE) education, as well as in programs such as English and Language Arts. eSports develop the soft skills universities and employers like to see in a student graduating from high school. As the market continues to grow for eSports, opportunities for post-secondary education as well as for prospective employment will increase. The popularity of eSports will continue to grow, and this popularity will be reflected in the schools.

Indexed from repository: ERIC (Education Resources) (eric.ed.gov)

Document Information

Document Title eSports in K-12 and Post-Secondary Schools
Author / Organization Rothwell, Gregory, Shaffer, Michael
Subject & Discipline Educational Technology, Technology Uses in Education, Competition
Categories Education & Pedagogy
Publication Year 2019
License / Rights Public Domain / Open Access Educational Resource
Resource Verification Listed PDF (Verification Pending)
Original Host Website ERIC (Education Resources) (eric.ed.gov)
File Format application/pdf (Portable Document Format)
Language EN
Catalog ID DOC-190069
Original Source Link Visit Source Page on eric.ed.gov »