eSports in K-12 and Post-Secondary Schools
Overview & Synopsis
eSports is a rising modality of sports entertainment in the United States and has growing implications for education. Providing competitive eSports teams in schools satisfies the growing desire to train and educate students on the skills emphasized in STEM and Career Technical Education (CTE) education, as well as in programs such as English and Language Arts. eSports develop the soft skills universities and employers like to see in a student graduating from high school. As the market continues to grow for eSports, opportunities for post-secondary education as well as for prospective employment will increase. The popularity of eSports will continue to grow, and this popularity will be reflected in the schools.
eric.ed.gov)
Document Information
| Document Title | eSports in K-12 and Post-Secondary Schools |
|---|---|
| Author / Organization | Rothwell, Gregory, Shaffer, Michael |
| Subject & Discipline | Educational Technology, Technology Uses in Education, Competition |
| Categories | Education & Pedagogy |
| Publication Year | 2019 |
| License / Rights | Public Domain / Open Access Educational Resource |
| Resource Verification | Listed PDF (Verification Pending) |
| Original Host Website |
ERIC (Education Resources)
(eric.ed.gov)
|
| File Format | application/pdf (Portable Document Format) |
| Language | EN |
| Catalog ID | DOC-190069 |
| Original Source Link | Visit Source Page on eric.ed.gov » |