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Video Game Characters and Transmedia Storytelling
Blom, Joleen

Video Game Characters and Transmedia Storytelling

Author / Organization:
Humanities & Social Sciences Published 2023 Verification Pending

Overview & Synopsis

Characters are a vital aspect of today’s transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book introduces the dynamic game character, a type of game character with a development structure that consists of multiple outcomes in a game. Through their actions and choices, players can influence these game characters’ identities and affect their possible destinies. Games subvert the idea that fictional persons must maintain a coherent identity. This book shows that dynamic game characters challenge strategies of top-down control through close readings of the Mass Effect series, Persona 5, Hades, Animal Crossing: New Horizons and more. It is directed to all scholars interested in the topics of transmedia storytelling, video games, characters, and Japanese narratology.

Indexed from repository: OAPEN Library (www.oapen.org)

Document Information

Document Title Video Game Characters and Transmedia Storytelling
Author / Organization Blom, Joleen
Subject & Discipline Dynamic Game Characters, transmedia practices, game studies, reader-response theory
Categories Humanities & Social Sciences
Publication Year 2023
License / Rights Open Access / Creative Commons
Resource Verification Listed PDF (Verification Pending)
Original Host Website OAPEN Library (www.oapen.org)
File Format application/pdf (Portable Document Format)
Language EN
Catalog ID DOC-183857
Original Source Link Visit Source Page on www.oapen.org »