Video Game Characters and Transmedia Storytelling
Overview & Synopsis
Characters are a vital aspect of today’s transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book introduces the dynamic game character, a type of game character with a development structure that consists of multiple outcomes in a game. Through their actions and choices, players can influence these game characters’ identities and affect their possible destinies. Games subvert the idea that fictional persons must maintain a coherent identity. This book shows that dynamic game characters challenge strategies of top-down control through close readings of the Mass Effect series, Persona 5, Hades, Animal Crossing: New Horizons and more. It is directed to all scholars interested in the topics of transmedia storytelling, video games, characters, and Japanese narratology.
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Document Information
| Document Title | Video Game Characters and Transmedia Storytelling |
|---|---|
| Author / Organization | Blom, Joleen |
| Subject & Discipline | Dynamic Game Characters, transmedia practices, game studies, reader-response theory |
| Categories | Humanities & Social Sciences |
| Publication Year | 2023 |
| License / Rights | Open Access / Creative Commons |
| Resource Verification | Listed PDF (Verification Pending) |
| Original Host Website |
OAPEN Library
(www.oapen.org)
|
| File Format | application/pdf (Portable Document Format) |
| Language | EN |
| Catalog ID | DOC-183857 |
| Original Source Link | Visit Source Page on www.oapen.org » |