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Battlefields of Negotiation
Glas, René

Battlefields of Negotiation

Author / Organization:
Humanities & Social Sciences Published 2013 Verification Pending

Overview & Synopsis

The massively multiplayer online role-playing game World of Warcraft has become one of the most popular computer games of the past decade, introducing millions around the world to community-based play. Within the boundaries set by its design, the game encourages players to appropriate and shape the game to their own wishes, resulting in highly diverse forms of play and participation. This illuminating study frames World of Warcraft as a complex socio-cultural phenomenon defined by and evolving as a result of the negotiations between groups of players as well as the game’s owners, throwing new light on complex consumer-producer relationships in the increasingly participatory but still tightly controlled media of online games.

Indexed from repository: OAPEN Library (www.oapen.org)

Document Information

Document Title Battlefields of Negotiation
Author / Organization Glas, René
Subject & Discipline educatie
Categories Humanities & Social Sciences
Publication Year 2013
License / Rights Open Access / Creative Commons
Resource Verification Listed PDF (Verification Pending)
Original Host Website OAPEN Library (www.oapen.org)
File Format application/pdf (Portable Document Format)
Language EN
Catalog ID DOC-179324
Original Source Link Visit Source Page on www.oapen.org »