Battlefields of Negotiation
Overview & Synopsis
The massively multiplayer online role-playing game World of Warcraft has become one of the most popular computer games of the past decade, introducing millions around the world to community-based play. Within the boundaries set by its design, the game encourages players to appropriate and shape the game to their own wishes, resulting in highly diverse forms of play and participation. This illuminating study frames World of Warcraft as a complex socio-cultural phenomenon defined by and evolving as a result of the negotiations between groups of players as well as the game’s owners, throwing new light on complex consumer-producer relationships in the increasingly participatory but still tightly controlled media of online games.
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Document Information
| Document Title | Battlefields of Negotiation |
|---|---|
| Author / Organization | Glas, René |
| Subject & Discipline | educatie |
| Categories | Humanities & Social Sciences |
| Publication Year | 2013 |
| License / Rights | Open Access / Creative Commons |
| Resource Verification | Listed PDF (Verification Pending) |
| Original Host Website |
OAPEN Library
(www.oapen.org)
|
| File Format | application/pdf (Portable Document Format) |
| Language | EN |
| Catalog ID | DOC-179324 |
| Original Source Link | Visit Source Page on www.oapen.org » |