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Tempest: Geometries of Play
Ruggill, Judd, McAllister, Ken

Tempest: Geometries of Play

Author / Organization:
Humanities & Social Sciences Published 2019 Verification Pending

Overview & Synopsis

Atari’s 1981 arcade hit Tempest was a “tube shooter” built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game’s initial play difficulty (a system Atari dubbed “SkillStep”), a feature that has since became standard for games of all types. Tempest was also one of the most aesthetically impactful games of the twentieth century, lending its crisp, vector aesthetic to many subsequent movies, television shows, and video games. In this book, Ruggill and McAllister enumerate and analyze Tempest’s landmark qualities, exploring the game’s aesthetics, development context, and connections to and impact on video game history and culture. By describing the game in technical, historical, and ludic detail, they unpack the game’s latent and manifest audio-visual iconography and the ideological meanings this iconography evokes.

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Indexed from repository: OAPEN Library (www.oapen.org)

Document Information

Document Title Tempest: Geometries of Play
Author / Organization Ruggill, Judd, McAllister, Ken
Subject & Discipline Media
Categories Humanities & Social Sciences
Publication Year 2019
License / Rights Open Access / Creative Commons
Resource Verification Listed PDF (Verification Pending)
Original Host Website OAPEN Library (www.oapen.org)
File Format application/pdf (Portable Document Format)
Language EN
Catalog ID DOC-15301
Original Source Link Visit Source Page on www.oapen.org »