Science & Mathematics
Reference documents in Science & Mathematics.
Documents in Science & Mathematics
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Image-to-Video (I2V) diffusion models can animate a single portrait or photograph, enabling shared images to be repurposed for motion synthesis without the subject's authorization. We study proactive visual protection against such use: before an image is released, its owner applies a bounded perturbation that preserves the sharing workflow but disrupts downstream motion generation. Existing spectral disruption objectives globally attenuate temporal representations and therefore provide limited control over subtle or spatially localized motion. Our key idea is that generated dynamics depend not only on temporal feature strength, but also on the order in which feature events occur. We propose PhaseBreak, a white-box spectral retiming protection method that matches intermediate denoiser features to a constrained temporal rearrangement of their clean counterparts. PhaseBreak operates along the true temporal axis and uses a subject-aware mask to confine the protective perturbation to the depicted subject. Evaluations on Stable Video Diffusion and DynamiCrafter show that protected images induce greater short-term motion variation and lower temporal regularity, impeding stable motion customization from the released image.
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Code-based video generation offers fine-grained control, targeted editing, and component reuse compared with direct video generation. This approach requires multimodal large language models (MLLMs) to translate visual and temporal requirements into executable programs that produce complete videos. However, existing code-based benchmarks primarily target specialized tasks, leaving complete video creation across diverse creative categories and input modalities insufficiently evaluated. We introduce Code2Video-Compass, a general-purpose benchmark for code-based video generation across text-to-video (T2V), image-to-video (I2V), and video-to-video (V2V) settings. Code2Video-Compass comprises 2,104 tasks spanning 10 categories, 24 subtypes, and three complexity dimensions covering construction, dynamic animation, and state dependency. It combines tasks curated from textual instructions and visual references with corresponding T2V, I2V, and V2V tasks derived from complete professional and user-created videos. We propose a dual-level evaluation framework combining 12 objective metrics and five subjective metrics. Objective evaluation covers operational performance, video quality, text-video alignment, and reference fidelity, while subjective evaluation uses an MLLM judge to evaluate instruction following and holistic video quality. Extensive evaluation of 15 recent proprietary and open-weight MLLMs from nine families reveals that even leading models face challenges in reliably generating high-quality complete videos aligned with textual and visual requirements, with performance generally declining as construction, dynamic animation, and state-dependency complexity increases. We anticipate that Code2Video-Compass will advance reliable, coherent, and controllable code-based video generation and inspire broader progress in programmatic visual creation.
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Vision-language trackers (VLTs) accept descriptions intended to assist tracking, but accepting text does not establish that its content changes tracking decisions, particularly as visual evidence deteriorates. We introduce DISTRACT, a matched-intervention benchmark that holds video, target, and distractor fixed while crossing four text priors with four image degradations along a controlled severity axis. We evaluate five VLTs on four datasets using behavioral contrasts, layerwise representation probes, and activation patching. Molmo2 and JointNLT exhibit directed text use. Some effects contract under degradation, whereas others show no significant endpoint change after multiplicity correction. UVLTrack, MMTrack, and DUTrack respond only weakly to changes in text semantics, with no directed behavioral effect surviving FDR correction in the tested settings. Model-internal analyses reveal that at decision-near states, correct-versus-conflicting text is decodable in Molmo2 and JointNLT but not in the other three systems. In the responsive models, decodability peaks at late states where replacement produces little behavioral change, whereas replacing selected earlier states redirects conflict-associated trajectories toward the target. Because matched-correct donors do not significantly outperform unrelated donors, these interventions identify earlier intervention-sensitive states without establishing target-specific semantic rescue. DISTRACT thus exposes when and where text affects tracking under degraded visual evidence.
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Cross-subject EEG emotion recognition now reports accuracies above 90% on stimulus-defined benchmarks such as SEED, and the field has examined several ways in which such numbers can be inflated, attributing inflation to subject identity, to data partitioning, and to repeated stimulus presentation. We observe that one variable has been left out. On these datasets the emotion label is assigned to the video at design time, so any encoder that recovers which video was shown obtains the label for free. We adapt three representation-level shortcut diagnostics to a cohort of published contrastive cross-subject encoders, and find that stimulus identity is linearly recoverable at six to fifteen times chance. We then measure its impact on the reported accuracy by holding out subjects and stimuli jointly, and find that each released classifier loses two to forty-four points once the test videos are unseen, so a headline obtained under subject hold-out alone is not a measure of cross-subject emotion decoding.
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Generative-prior-based super-resolution (SR) methods leverage implicit knowledge learned from large-scale models to enhance low-resolution inputs. However, such priors are inherently stochastic and optimized for diverse generation, conflicting with the deterministic, high-fidelity reconstruction required for SR. It is also tied to the base model, costly to update, and prone to hallucinations as real-world data evolves. To address these limitations, we introduce WorldSR, a novel framework that augments SR with explicit, entity-aligned visual world knowledge. WorldSR automatically decomposes the input into semantic entities and performs entity-wise retrieval of structurally and semantically aligned images from a large-scale external corpus. For efficiency and reliability, we incorporate a memory mechanism to reuse previously retrieved results and a multi-step filtering process to refine candidate references. The selected references as world knowledge are then integrated through a novel multi-reference super-resolution model, which provides fine-grained constraints for detail synthesis and structural recovery. Experiments on real-world SR benchmarks show that WorldSR consistently improves structural fidelity and visual quality, outperforming existing generative super-resolution methods. Our results suggest that entity-level grounding in external visual world knowledge provides a simple and effective complement to model-bound generative priors.
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Modern LLM agents persist state across sessions via two channels: long-lived memory files silently prepended to the system prompt, and scheduled tasks waking the agent without user input. A one-time indirect prompt injection committed to either channel can re-fire across sessions long after the attacker leaves, threats we term carryover attacks. Existing prompt-injection benchmarks evaluate attacks only in the session where malicious content is first observed, leaving the gate governing when and how often a planted payload later re-fires unmeasured. We present CarryoverBench: 12 personal-assistant scenarios and 101 attack tasks across three trigger channels: Instant, same-turn IPI; Autonomous, heartbeat-scheduled; and Latent, memory-resurfaced. A rule-based verifier scores planting and triggering as independent stages. Across five frontier models, planted payloads re-fire without measurable decay over five rounds; conditional on successful planting, the trigger stage often provides little additional protection. Porting the Latent channel to a second runtime, Hermes, attenuates but does not eliminate the effect, suggesting that carryover defense requires runtime-layer controls in addition to prompt-level interventions.
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We evaluate the electron scattering properties in CoSi thin films having either twin (heterochiral) or non-twin (homochiral) grain boundaries using first-principles quantum transport calculations. We find that scattering across a twin grain boundary is more resistive than scattering across a non-twin grain boundary and that non-twin grain boundaries have a greater percentage of surface conduction than twin grain boundaries. This is corroborated by the transmission eigenstate profiles, which show that the surface Fermi-arc electrons can transmit past the non-twin grain boundaries between homochiral domains on the same surface without significant backscattering. In contrast, these surface electrons get scattered along the twin grain boundaries between heterochiral domains to the opposite surface, resulting in partial forward transmission and partial backscattering that yields higher grain-boundary resistivity. This work helps elucidate the complexities of electron transport in chiral topological semimetals for potential application in next-generation nano-interconnects.
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We investigate whether a 2D Convolutional Neural Network (CNN) trained on minimally preprocessed EEG signals can classify hypnotic susceptibility across distinct brain regions. Sixty-two male participants (32 Control, 30 Guided Imagery / Hipno group) underwent a 20-minute EEG recording using a 256-channel EGI cap. A sliding-window approach evaluates all 10-second windows within the recording for each of seven predefined brain regions (prefrontal, frontal, temporal, central, parietal, occipital, and facial), yielding up to 868 independently trained models. Initial screening with a segment-level 90/10 random split showed that five regions exceeded the 0.67 accuracy threshold, with the occipital region achieving the highest mean accuracy (0.721) across 90.3% of windows. Subject-independent evaluation via Leave-One-Subject-Out (LOSO) cross-validation, however, substantially revised this picture: occipital performance collapsed to near-chance (mean ACC 0.453, AUC 0.429), revealing that high random-split accuracy was driven by subject-specific EEG fingerprints rather than genuine group differences. In contrast, the frontal and prefrontal regions maintained above-chance LOSO accuracy (0.646 and 0.624, respectively), demonstrating genuine generalisability. These results underscore the necessity of subject-independent validation in EEG-based classification studies and highlight anterior cortical regions as more reliable neural markers of hypnotic susceptibility.
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The increasing complexity of Industrial Control Systems (ICS) and their integration with IT infrastructures has significantly expanded the cyber threat landscape. Traditional cybersecurity models, primarily based on the Confidentiality, Integrity, and Availability (CIA triad), fail to capture the broader societal and operational impacts of cyberattacks. This paper proposes a novel framework that integrates Digital Twin technology with a Cyber-Social Security model to simulate, analyze, and quantify cyber threats in critical infrastructures. Virtualized ICS environments built with Mininet and MiniCPS are used to model attack scenarios and assess their consequences across technical and social dimensions. At the core of the framework lies the Cyber-Social Vulnerability Scoring System (CSVSS), a quantitative metric that extends CVSS with a Social Impact dimension grounded in the Entity and Place pillars, producing a single, reproducible severity score that reflects real-world consequences. Crucially, the framework does not automate risk assessment but keeps the human analyst at its center: a Large Language Model (LLM) performs a first-pass analysis, mapping vulnerabilities and drafting risk reports, while the analyst, supported by explainable AI feedback, validates the findings and retains decision authority over critical cases. Experimental results demonstrate the framework's ability to model and score cyber-social impact, while the human-in-the-loop design is presented as a conceptual principle to preserve oversight.
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GPU kernels are critical to the performance of today's AI services, yet the same operators are rewritten repeatedly: for each GPU generation, numeric format, serving regime, and kernel language. Every rewrite must preserve the function computed by the implementation it replaces. Today, this obligation depends almost entirely on differential testing: run the new kernel and a trusted reference on randomly sampled tensors, then compare their outputs within a tolerance. This approach has blind spots that additional test cases cannot eliminate. For example, a logical bug may produce an error smaller than the tolerance required to accommodate a correct optimized kernel. We propose symbolic equivalence checking, which executes a kernel and its reference on symbolic inputs, turning each output cell into an exact algebraic expression, and then checks whether the paired expressions agree for all inputs. Because these expressions are exact, symbolic equivalence checking distinguishes floating-point error from logical bugs, while a single check covers the entire input space. We implement Racer, a PTX-level symbolic equivalence checking engine, with three techniques that make this approach practical for production kernels: (1) Shape Reduction to control checking cost, (2) a lockstep CTA scheduler to handle concurrency, and (3) idiom templates with exact numeric refutation for otherwise inconclusive results. Across 2,408 production kernels from 41 collection targets, Racer found 82 real bugs in 23 libraries, including 76 previously unknown bugs and 41 confirmed so far.
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World-Action Models (WAMs) have emerged as a promising paradigm for embodied generalist policies by jointly modeling future world evolution and robot actions across diverse manipulation tasks. However, representing diverse futures is only the first step: a capable WAM must also generate futures that match the requirements of the current task and execution progress. In long-horizon manipulation where similar observation-action segments occur across different tasks and stages, existing approaches may generate locally plausible yet misdirected rollouts to drift toward wrong task stage, i.e., a phenomenon we term Stage Confusion. To address this problem, we propose TaskWAM, a closed-loop, stage-aware framework that represents fine-grained task requirements with Mode Tokens and tracks execution progress with State Tokens, forming a structured task state to steer world--action generation toward intended future. We further introduce StageBench, a controlled multi-stage manipulation benchmark with parameterized stage variations and automated evaluation.Extensive experiments on both simulation benchmarks and real-world tasks demonstrate that TaskWAM effectively reduces confusion and achieves competitive performance with state-of-the-art methods. Moreover, TaskWAM provides strong plug-and-play transfer across heterogeneous WAM architectures and robot embodiments, including single-arm robots, dual-arm grippers, dexterous hands, and humanoid robots.
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When training LLMs to code with reinforcement learning, reward hacking is often detectable but difficult to prevent, since (a) environment hardening is increasingly difficult as training environments grow more complex; and (b) training-time interventions incentivize models to obfuscate hacking behavior to bypass detection. We instead study whether we can predict when detectable reward hacking becomes dominant before executing an RL run, enabling us to select lower-risk recipes in advance. We find that the initial hacking rate alone does not determine onset, which varies substantially across training recipes and repeated runs. We thus formulate this problem as predicting the distribution of the reward hacking onset step under a target training recipe. We introduce SimHack, a simulator that learns reward hacking training dynamics from a handful of smaller-scale reference RL runs and generates counterfactual simulation runs of unseen target recipes without costly retraining. Across unseen target recipes, SimHack predicts the median onset to a relative error of 11.3% and achieves across-recipe rank correlation of 0.85, while generalizing to differences in model scale, curriculum, number of rollouts, and learning rate between reference and target recipes. As an application, we show that SimHack can guide training decisions by screening candidate RL curricula, discovering curricula over the same set of scenarios that train for 96.6% longer without hacking.
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Classical robot navigation stacks are reliable but often require re-engineering for each new robot type and site. Learning-based navigation shifts this effort from hand-tuned parameters to data generation and training, where a policy adapts to each new embodiment or facility by fine-tuning in simulation. Whether policies adapted this way stay reliable on real industrial robots has seen little systematic testing. We study this for NVIDIA's X-Mobility and COMPASS workflow for training learned navigation policies on Idealworks robots. In simulation, we extend the COMPASS benchmark with two embodiments, the differential-drive iw$\mkern-1.5mu.\mkern-1.5mu$hub and an omnidirectional Humanoid Mobile Platform (HMP), and with a digital twin of the Idealworks R&D center. For the real world, we fine-tune X-Mobility on data from this digital twin, with and without sim-to-real variants generated by NVIDIA Cosmos, train COMPASS on top of it from scratch in the digital twin, deploy the resulting policies on the iw$\mkern-1.5mu.\mkern-1.5mu$hub's onboard Jetson AGX Xavier, and benchmark them in the Idealworks R&D center against COMPASS trained only on NVIDIA's environments and the existing Idealworks navigation stack on task success, efficiency, safety, smoothness and onboard compute. Running every static scenario both in a digital-twin replica and in the real facility measures the sim-to-real gap and how far Cosmos-augmented data closes it. Training in the digital twin with Cosmos sim-to-real augmentation raises the real-world success rate of learned navigation from 65.3% to 91.7% across four scenarios and nearly halves its weighted travel time compared with simulation-only training, bringing it within 8.3 points of the production navigation stack, fully onboard; with an integrated global planner, it also reaches far, occluded goals in every trial.
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Large language models leave model-specific traces in their generated text, but it remains unclear how finely these fingerprints can distinguish related models and which signals remain informative as obvious cues are reduced. We study this through fingerprint resolution, considering both model resolution, from different families to distilled and adapted variants, and signal resolution across behavioral, stylometric, lexical, and semantic evidence. We progressively suppress surface cues, paraphrase outputs, vary the amount of available text, and test generalization across prompt distributions and languages. Our results show that fingerprints persist beyond broad family differences, remaining detectable in distilled models and even LoRA adaptations of the same base model. Although attribution weakens as surface and lexical cues are altered, substantial model-specific signal remains. These signals transfer across prompt sources and languages, with semantic representations proving most robust across languages. These findings show that model identity is recoverable at multiple resolutions, but that recoverability depends on model similarity and the evidence available in the text.
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Multimodal rerankers are usually dedicated models: a vision-language model (VLM) is trained on retrieval data to score the candidates of a query. Scoring options is not specific to reranking. System One decision models such as Jev map a state and a typed question to one probability per option without generating text, and general models can make such decisions with little or no training. Reranking is one such decision, with the query and its candidates as the state and the candidates as the options. We therefore argue that a general VLM can serve as a multimodal reranker through System One decisions, and that decision tuning can improve its reranking. We ask a VLM one choice question over the top 16 candidates of a first-stage retriever and rank the candidates by the probabilities of their labels, read from one forward pass. On MMEB-V2 image retrieval, this choice scores 5.4 to 7.3 hit@1 above a yes/no question per candidate, and the yes/no question falls below the first stage. With the choice, zero-shot Qwen3.8-27B beats the supervised Qwen3-VL-Reranker-2B on all three benchmarks and comes within 1.6 points of Reranker-8B on each. It matches Reranker-8B on MMEB-V2 visual documents (84.79 vs. 84.78 nDCG@5), at 1.1 to 1.5 times its latency. JEV-27B-VL, the same backbone tuned on text decisions only, improves page reranking by 0.6 to 1.1 points, with gains on most tasks (sign test, p