Graphic User Interface (GUI) Programming
Reference documents in Graphic User Interface (GUI) Programming.
Documents in Graphic User Interface (GUI) Programming
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Learn SVG: The Web Graphics Standard is a beginner-level book that assumes basic knowledge of Hypertext Markup Language (HTML). Learn SVG is presented in a workbook-like format that lends itself to people who want both a solid foundation in the main aspects of SVG and who are willing to get their hands dirty with the fertile soil that SVG has to offer. The full challenge of the book is not for the faint of heart but the authors have made sure to thoroughly cover all the bases using concrete examples.
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Scalable Vector Graphics -- or SVG -- is the new XML-based graphics standard from the W3C that will enable Web documents to be smaller, faster and more interactive. J. David Eisenberg's insightful book takes you through the ins and outs of SVG, beginning with basics needed to create simple line drawings and then moving through more complicated features like filters, transformations, and integration with Java, Perl, and XSLT. SVG makes it possible for designers to escape the constant need to update graphics by hand or use custom code to generate bitmap images. While SVG was created with the Web in mind, the language has a variety of other uses. SVG makes it much easier to automate graphics generation, create charts and graphics based on a wide variety of data sources, or create images that users can zoom in on and explore. Whether you're a graphic designer looking for new tools, or a programmer creating and managing graphics, SVG Essentials provides you with a solid foundation.