Arduino
Reference documents in Arduino.
Documents in Arduino
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If you want to build programming and electronics projects that interact with the environment, this book will offer you dozens of recipes to guide you through all the major applications of the Arduino platform. It is intended for programming or electronics enthusiasts who want to combine the best of both worlds to build interactive projects.
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Arduino is an open-source electronics prototyping platform based on flexible, easy-to use hardware and software. It's intended for artists, designers, hobbyists, and anyone interested in creating interactive objects or environments.
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Microcontrollers like Arduino provide a great introduction to physical computing, allowing you to design: environment sensors and controls; visual and auditory alerts based on input; and devices comprising the Internet of Things. In Arduino Succinctly, author Marko Švaljek explains the fundamentals of the Arduino Uno board and how it interacts with common components.
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A beginner's reference to the programming syntax of the Arduino microcontroller. Includes information on program structure, variables, datatypes, arithmetic, constants, flow control, and most of the common functions of the core library. Also includes an appendix with schematics and simple programs for several common tasks.
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This book is different than many Arduino books in that it expects no previous knowledge in electronics or programming. Instead of going into depth teaching those topics, it teaches only enough so that you can make things. In this book, you will:
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This is a book about fashion and technology. More precisely it is a book about Arduino boards, conductive fabric, resistive thread, soft buttons, LEDs, and some other things.
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This book is designed to help readers to get started with Arduino development on ESP32 boards. Build a strong foundation development and take your skills to the next level by mastering ESP32 and Arduino IDE.
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This book walks you through the basics in a hands-on way, with creative projects you build by learning. Once you've mastered the basics, you’ll have a palette of software and circuits that you can use to create something beautiful, and make someone smile with what you invent.